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(QOTW 03312008) Enterra's Environment
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Topic: (QOTW 03312008) Enterra's Environment (Read 9614 times)
Moll
Community Manager
Administrator
Posts: 1216
(QOTW 03312008) Enterra's Environment
«
on:
March 31, 2008, 05:20:24 AM »
Hi everyone!
This week's topic is all about the environment. Enjoy!
This week's question: We've seen some pictures of the environment now - how varied will Enterra island be, and do you plan on implementing things like weather? Will the environment be interactive (can we climb and fall from trees, or swim and drown)?
"Earthrise will provide players with environment that is rich and consistent throughout the island of Enterra. Our artists strive to create many different, visually striking environments that still create coherent and realistic feel across the whole game world. The majority of the island is covered with eye-catching and sprawling grass fields and hillsides, lush tropical jungles and high mountains with deep, foreboding canyon rifts that create beautiful vistas for players to enjoy as they walk through. Among that green paradise rises the towering cityscape of Sal Vitas, clean, almost sterile monoliths that emphasize the high achievements in technology and social advancements. The style of Continoma runs through majority of all necessities that players will have access to – from vendor terminals to local resurrection points that strive to bring back to life the unfortunate victims. Many of these technologies have been reverse-engineered by Noir and the further the players stray from the secure areas of Sal Vitas, the more obvious will become the sense of faction control.
Neutral territories will greet players with unique architecture that has grown from the roots of the past civilization, from the striking Asian flavor of Eastern Gardens to ruins spread across the land and the morbid shadows that spawn in the mutant-infested ruins of a city left behind from before the war. Many distant places will carry a deserted, derelict feel – with large scrapyards of abandoned technology that acts as a hideout of the forsaken groups, cities run by criminal organizations and forced to live in necessity. As players walk away from civilization and enter the vast territories that have been used for decades as transportation network for the rarest of materials on Enterra and now turned into contested areas open for entrepreneurs to fight for profit and control over the island’s economy, they will face the ravaged effect of constant struggle over the nature. Open fields void of untouched greenery but made into a constant battlefield will reflect on the aggressive spirit of the contested territories. Much of it will be made of what players build themselves, so the environment will be constantly changing; constantly evolving among the players own needs and conflicts.
And as they reach the most remote parts of the island, players will enter the most unique, almost alien locations that reveal the true source of mutation that have changed and corrupted the island throughout the last centuries. It reveals bizarre landscape made of rocky planes, terrain broken by excessive mining and crystallized forms that hold unparalleled energy potential. Infested by some of the most dangerous species of Enterra, these lands are home of mining stations and enormous warehouses, and the environment dangers of the land will force players to use exoskeleton mechanoids to traverse, harvest resources and fight among each other.
We are planning to implement weather in Earthrise, including time of day, fog, clouds, wind and rain."
Regarding interactive environments, the developers said that players will not be able to climb and fall from trees. There is no definitive answer on swimming, but it is being discussed, and details will be forthcoming as appropriate.
Please discuss below.
~ m.
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Cavadus
Hero of Sal Vitas
Posts: 1791
Wanna join my porg?
Re: (QOTW 03312008) Enterra's Environment
«
Reply #1 on:
March 31, 2008, 05:25:43 AM »
Very cool. Aside from weather affects will Enterra experience "seasons?" Like one month will be spring, the next summer, then fall, then winter (whether tropical or arctic).
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Melkior
Hero of Sal Vitas
Posts: 864
N.E.R.F. - It's what's for breakfast!
Re: (QOTW 03312008) Enterra's Environment
«
Reply #2 on:
March 31, 2008, 05:25:56 AM »
wow! sounds nice!
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commi3
Hero of Sal Vitas
Posts: 1189
Master of Funny Bunnies
Re: (QOTW 03312008) Enterra's Environment
«
Reply #3 on:
March 31, 2008, 05:33:37 AM »
nice! It sounds great, just hope to get more screenshots soon. I hope that there is also a desert (like the sahara) area and Id love to seasonal weather changes. Like one day it could snowing since the weather system of the earth could be jolted out of order by the nuclear effects.
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Larrum
Newcomer
Posts: 40
Re: (QOTW 03312008) Enterra's Environment
«
Reply #4 on:
March 31, 2008, 05:53:13 AM »
Sounds good.
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SpiritCrawler
Honorary Citizen
Posts: 313
"Ability to Prosper."
Re: (QOTW 03312008) Enterra's Environment
«
Reply #5 on:
March 31, 2008, 07:42:59 AM »
Thanks for answering the question, developers. We appreciate your time and effort.
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Hector
Model Citizen
Posts: 249
Re: (QOTW 03312008) Enterra's Environment
«
Reply #6 on:
March 31, 2008, 08:19:28 AM »
Quote from: Moll on March 31, 2008, 05:20:24 AM
Regarding interactive environments, the developers said that players will not be able to climb and fall from trees. There is no definitive answer on swimming, but it is being discussed, and details will be forthcoming as appropriate.
This is a bit disappointing. I was certainly expecting to have swimming as part of the game. Having quest, PvE play, or just the ability to explore under "water" certainly adds to the illusion that you arent just playing on a flat plane. This gives the impression that interaction with the water through fishing, boating, exploration and similar may not even have been considered. I dont understand going through the effort of making an immersive game if you can't fully interact with water.
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Setesh
Model Citizen
Posts: 175
Re: (QOTW 03312008) Enterra's Environment
«
Reply #7 on:
March 31, 2008, 01:06:45 PM »
Swimming would be awesome, but they haven't made a decision on that yet. We are on an island, its only natural that we would extend our efforts to the water.
One thing that I'm curious about is how vast is this island? At what point does it stop being an island and become a continent?
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commi3
Hero of Sal Vitas
Posts: 1189
Master of Funny Bunnies
Re: (QOTW 03312008) Enterra's Environment
«
Reply #8 on:
March 31, 2008, 02:59:32 PM »
Quote from: Hector on March 31, 2008, 08:19:28 AM
Quote from: Moll on March 31, 2008, 05:20:24 AM
Regarding interactive environments, the developers said that players will not be able to climb and fall from trees. There is no definitive answer on swimming, but it is being discussed, and details will be forthcoming as appropriate.
This is a bit disappointing. I was certainly expecting to have swimming as part of the game. Having quest, PvE play, or just the ability to explore under "water" certainly adds to the illusion that you arent just playing on a flat plane. This gives the impression that interaction with the water through fishing, boating, exploration and similar may not even have been considered. I dont understand going through the effort of making an immersive game if you can't fully interact with water.
"no definitive answer on swimming" mean they haven't done anything on it yet. Im sure its on their things to do list though.
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Hector
Model Citizen
Posts: 249
Re: (QOTW 03312008) Enterra's Environment
«
Reply #9 on:
March 31, 2008, 03:13:27 PM »
Quote from: commi3 on March 31, 2008, 02:59:32 PM
"no definitive answer on swimming" mean they haven't done anything on it yet. Im sure its on their things to do list though.
Most of us here have done some level of program or project management.. If they dont have a definitive answer on swimming yet, then it isnt one of the core deliverables and is probably more of a 'nice to have'. My comment was merely to emphasize my perceived importance on the topic.
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Zstroyer
Model Citizen
Posts: 104
Re: (QOTW 03312008) Enterra's Environment
«
Reply #10 on:
March 31, 2008, 08:06:44 PM »
I dig it! I always enjoyed weather effects in an MMO... it just adds to immersion. I wonder too if ER will have seasons. The one thing that I have yet to experience in an MMO is an ever-changing season system.
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Devildog1
Model Citizen
Posts: 230
I'm here for the beer! Have you seen my pants?!
Re: (QOTW 03312008) Enterra's Environment
«
Reply #11 on:
March 31, 2008, 11:55:04 PM »
This sounds awesome! I do wish that we could swimm and climb trees!
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Alucard
Hero of Sal Vitas
Posts: 1040
Sir NERFalot
Re: (QOTW 03312008) Enterra's Environment
«
Reply #12 on:
April 01, 2008, 01:33:41 AM »
sounds good, lol at the prospect of climbing trees
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jas0ncr
Newcomer
Posts: 14
Re: (QOTW 03312008) Enterra's Environment
«
Reply #13 on:
April 01, 2008, 04:04:09 AM »
I think the idea of climbing trees sounds fun but overall I'd rather have them implement other stuff. Maybe add that way later in an expansion or patch. Swimming I would definitely like to see though. The only problem is, we on an island, what happens if you just swim away from it forever =p. I think a system where you can only swim a certain length of time decided by your strength would work. That way after an hour of swimming away or something your character can no longer keep swimming and dies. (Yes I realize most people can swim longer then an hour but the longer the time the more "blank space" would have to be created around Enterra. So maybe even shorten that to like 10 minutes)
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Ouzi
Honorary Citizen
Posts: 359
Re: (QOTW 03312008) Enterra's Environment
«
Reply #14 on:
April 01, 2008, 04:30:10 AM »
nice to hear, thanks for the info
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