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September 08, 2010, 04:44:13 AM

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Author Topic: (QOTW 01182010) About (Economy) Exploits  (Read 4008 times)
Ael
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« Reply #30 on: January 22, 2010, 08:46:31 AM »

It doesn't roll in, it just trickles. I suspect you would need several ( maybe even as many as a dozen or more) accounts to get enough credits from the passive gains of the offline job to support an active character's purchases. That's a pretty steep price and comes with a lot of inconvenience. It's a far cry from being able to purchase currency directly and at a reasonable rate.
If it is a meaningless amount, it won't provide any balance between casual and hard core.
It has to be big enough to be useful.  With several characters grouped together, it could add up, especially as the characters gain offline xp and get better jobs.

Would most people be willing to spend that much real money for ER credits?  I strongly suspect NO.   

However, it does establish a price and if someone is rich enough to afford the accounts, they can get the gold. 

I have been in the same game as people willing to spend hundreds of dollars (and in one case more than a thousand dollars) in order to obtain in-game money.  People like that do exist.
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Kole
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« Reply #31 on: January 22, 2010, 09:46:46 AM »

If it is a meaningless amount, it won't provide any balance between casual and hard core.

Its not meant to provide balance. Its meant to provide a safety net from complete bankruptcy.

Would most people be willing to spend that much real money for ER credits?  I strongly suspect NO. 

Why would anyone spend that much money? You could easily get more credits just by playing the market or doing some quests. No doubt you'll be able to get much more for the same amount of money from RMT is you wanted to .
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Hari Seldon
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« Reply #32 on: January 22, 2010, 10:19:52 AM »

Depends on whether a mecha costs as much as a Titan in EVE.   Tongue
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HoboWithAGlock
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« Reply #33 on: January 22, 2010, 10:56:27 AM »

Depends on whether a mecha costs as much as a Titan in EVE.   Tongue

While I doubt anything will meet the ridiculousness of a Titan, I can see a mecha being similar to a Mothership (or "Supercarrier" now) in that it does take a significant time to make and it has to be left out in (reasonably) plain sight in parallel to a carrier's inability to dock.


Who knows?
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Nobody
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« Reply #34 on: January 22, 2010, 08:58:41 PM »

If it is a meaningless amount, it won't provide any balance between casual and hard core.

There should not be a system that "balances" the difference between the fruits of the effort of the hard core player and the casual one.


On another note, lets talk a little about legitimate exploits of the economy. I am wondering how active a roll Masthead intends to take when balancing materials. For example, could a guild pool its resources and buy up all of one type of much needed resource, and jack the percieved values of that resource up without Masthead adjusting the droprate of that resource?

A lot of games have this happen, and it generally causes hyperinflation. Can we expect the same here?
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Hari Seldon
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« Reply #35 on: January 22, 2010, 09:07:44 PM »

If someone wants to try to corner the market on something and succeeds I'd view the reward as the fruits of their effort and not an exploit.  That would be a very high risk effort that should result in a big reward if someone could pull it off.
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Harabeck
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« Reply #36 on: January 23, 2010, 01:01:13 AM »

On another note, lets talk a little about legitimate exploits of the economy. I am wondering how active a roll Masthead intends to take when balancing materials. For example, could a guild pool its resources and buy up all of one type of much needed resource, and jack the percieved values of that resource up without Masthead adjusting the droprate of that resource?
Masthead has said that such tactics are expected. Remember that all income of resources can be controlled via warfare. So if you don't like someone jacking up prices, go take the resources for yourself.
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Kole
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« Reply #37 on: January 23, 2010, 01:05:21 AM »

On another note, lets talk a little about legitimate exploits of the economy. I am wondering how active a roll Masthead intends to take when balancing materials. For example, could a guild pool its resources and buy up all of one type of much needed resource, and jack the percieved values of that resource up without Masthead adjusting the droprate of that resource?

A lot of games have this happen, and it generally causes hyperinflation. Can we expect the same here?

No, that's intended to be a possibility. Its up to the rest of the player base to cause an "adjustment".
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szsleepy
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« Reply #38 on: February 25, 2010, 07:30:51 AM »

If you ask me, the real problem is not the sellers of in-game currency, but rather, the buyers.  These are the real cheaters that plague online games these days, and need to be sought out and punished without prejudice. 

If the buyers are allowed to "get away" with their cheating habits they learn nothing, and continue to provide a market for those other unscrupulous bastards that ruin games via spam/farming/etc.
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WindSpirit
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« Reply #39 on: February 25, 2010, 10:08:06 PM »

While I do not see much risk from gold sellers in the PvP part of this game Earthrise does have a significant risk from its automated questing (depending on how it is actually implemented of course).

From Question of the Week: http://forums.play-earthrise.com/index.php?topic=626.0
Quote
At any time players can leave the main storyline aside to invest as much time as they want in the game generated random quests. These randomly generated quests using wide variety of templates are given out by the many smaller organizations on the island of Enterra through centralized mercenary system which players can access easily in many places rather than forcing the player to walk dozens of miles to hunt down citizens in distress. Each of these random quests is provided by one of the organizations in the game that the person in distress is associated to.

These are repeatable grinds well suited to low paid human gold sellers. So not only are they boring in terms of game play but they add gold seller risk.
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Harabeck
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« Reply #40 on: February 25, 2010, 11:54:39 PM »

While I do not see much risk from gold sellers in the PvP part of this game Earthrise does have a significant risk from its automated questing (depending on how it is actually implemented of course).

From Question of the Week: http://forums.play-earthrise.com/index.php?topic=626.0
These are repeatable grinds well suited to low paid human gold sellers. So not only are they boring in terms of game play but they add gold seller risk.
Ah no. For gold sellers to be effective, they actually to bot the content. Doing it as one person with one account would not get them profitable returns. Botting will be technically possible, but very difficult with the combat system and open PvP.
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Felix12g
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« Reply #41 on: February 26, 2010, 07:02:42 AM »

Not to mention its usually obvious to the player base. With the way ER is set up, farming bots as they try to farm mobs should be quite easy.
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szsleepy
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« Reply #42 on: February 27, 2010, 04:43:59 AM »

Not to mention its usually obvious to the player base. With the way ER is set up, farming bots as they try to farm mobs should be quite easy.

And here's the caveat.

I don't want to "farm bots" at all.  I don't want to see them.  Ever.  If I'm seeing bots then it follows logic that somewhere out there, there's someone with phone in-hand dialing some gold-selling service, asking to buy it.

Again, the problem is not the bots, but the market to which they ascribe.  Eliminate the buyers.  Destroy the market completely.  Keep the game's (simulated) economy sacrosanct and "natural".  Otherwise, suffer an economy rife with hyper-inflation driven by real world exchange rates.

It's up to the developers to determine how this issue is addressed, if at all.  It's my hope that they're as hardline as I am.

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Cavadus
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« Reply #43 on: February 27, 2010, 07:55:17 AM »

Yeah. punishing the buyers first and foremost is the best solution.  You'll never put any fear into the botters but when real accounts are at stake people won't jeopardize them so easily.
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Kole
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« Reply #44 on: February 27, 2010, 08:27:13 AM »

Another tool to combat this is to make barter more important. Allow sellers to sell items on the market for X credits or Y quality 4 voltaic load. People may not have credits but they may have resources/components/items.
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