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Author Topic: (QOTW 02252008) Choosing factions  (Read 9749 times)
Moll
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« on: February 25, 2008, 05:10:21 PM »

Hi everyone, and welcome to this week's edition of Question of the Week, where I take your questions and get answers straight from the developers. This week we've got an interesting question about factions, and we hope you will contribute to the thread regarding your thoughts about the answer.

(via Carnun) How will the player choose his/her faction? Will we be birthed to a faction of our choosing (i.e. at character creation) or will the player be able to choose at a later time. Will we be able to go turncoat?
This week we will answer Carnun's question regarding Faction affiliation for new players. It's a very interesting question because unlike other games on the market, choice of affiliation is not forced on the player from the very beginning of the game. Players can change their affiliation from Continoma and Noir at any time as long as it serves their needs and they can live up with the consequences of such betrayal.

When a new player leaves the crystomatic databanks containing his DNA and saved memories and sets his foot on the island of Enterra, he has no affiliation with any faction. Despite being utopian but ultimately corrupted society, the Continoma-ruled city of Sal Vitas believes that citizenship should be a natural choice for its new citizens. At this point players can make a choice - accept to join Continoma and reap the benefits of its new and bold society - with security and economic opportunities abound - or directly walk away into the wild and risky locations where they can meet with the Noir rebels, either NPCs or Noir characters who might embrace and protect them (unlike Continoma, Noir protection will depend slightly less on NPCs and more on the player's collaborative actions). While such choice will be very risky for newly created characters that have yet to hone their skills, they can do it - and if they pull it off, such actions might even be recognized later on. This allows new players who have yet to taste the world of Enterra make the natural choice of serving Continoma and be allowed to develop with acceptable level of security and support, while experienced players who enjoy challenges can immediately affiliate with Noir early on.

As mentioned above, change of affiliation between Continoma and Noir may happen at any time. Such change won't happen automatically. Every action will count against the reputation towards each faction and players can be seen as zealots or untrustworthy Continomians or Noir supporters. Shift between Continoma and Noir will happen only when the player strictly chooses to. Still players have to prove their interest in the opposite cause before they are accepted among the rival faction. Frequent change of faction affiliation is another factor to count in - players will find it harder to gain trust of their new brethren if they have been turning their coat too many times too often. Finally, turning to the other side in the conflict while the player is in a Party or a Guild will have it's severe repercussions - each Guild has its own affiliation to Continoma and Noir and in a game featuring territorial conquest, traitors among the lines will rarely be tolerated. Players will have to choose wisely.

Thank you to our devs for taking time out to answer this intriguing question, and to Carnun for such a cool topic. Please feel free to discuss the questions below in this thread, and post any questions you have on our QOTW thread here. We read every question, just so you know.

See you next week!
~ M.

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commi3
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« Reply #1 on: February 25, 2008, 05:31:46 PM »

I wonder just how hard it will be to join Noir. As for the war between the factions couldn't this create an imbalance between the factions, since more players will naturally join Continoma?
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« Reply #2 on: February 25, 2008, 05:35:03 PM »

That sounds awesome.
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« Reply #3 on: February 25, 2008, 05:40:30 PM »

I wonder just how hard it will be to join Noir. As for the war between the factions couldn't this create an imbalance between the factions, since more players will naturally join Continoma?

How hard it is to join I think depends on whether you were a member previously. I think it will probably be quite easy for newcomers. Also I don't mind an imbalance between factions. Rebels are not typically equal in strength, at least not at first. What I am concerned about is people spying. Like a Continoma player logging onto a Noir character of theirs and checking out the Noir defenses.
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Melkior
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« Reply #4 on: February 25, 2008, 06:14:03 PM »

I think (though I may be mistaken) Commi3 meant how difficult it would be to start of as a member of Noir, having no previous experience?
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« Reply #5 on: February 25, 2008, 06:39:03 PM »

I think (though I may be mistaken) Commi3 meant how difficult it would be to start of as a member of Noir, having no previous experience?

No your right, I was talking about the start. I understand people will be switching sides, but honestly I think that will be rare for most players. I understand the idea that more adventurous types who want a challenge will go for Noir, but Im not sure if it will balance each other out. After all some people (especially RPs) may not like being on a rebel faction. We'll have to see how it goes.
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« Reply #6 on: February 25, 2008, 07:11:08 PM »

As for the war between the factions couldn't this create an imbalance between the factions, since more players will naturally join Continoma?

No, and here's why:

Noir will ultimately be viewed as the "good guys" by most incoming players.  They'll see a large suppressive society versus a small "free" society.  SWG was afflicted with this where, considering all of the might of the Empire, Imperials were generally always outnumbered by rebels.

Noir is going to attract more players than Continoma.  There's no getting around this without radically changing one or both of the factions.
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commi3
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« Reply #7 on: February 25, 2008, 07:17:36 PM »

As for the war between the factions couldn't this create an imbalance between the factions, since more players will naturally join Continoma?

No, and here's why:

Noir will ultimately be viewed as the "good guys" by most incoming players.  They'll see a large suppressive society versus a small "free" society.  SWG was afflicted with this where, considering all of the might of the Empire, Imperials were generally always outnumbered by rebels.

Noir is going to attract more players than Continoma.  There's no getting around this without radically changing one or both of the factions.

Just cause the Empire in StarWars is evil doesnt mean government in another universe is evil. If you read the lore, you'll find that there was a recent change in government in Sal Vitas that already overthrew the oppressive military regime. Plus Noir can also be called terrorists, and do acts relating to the title as well as do acts of kindness. You cant say everyone is immediately going to choose the rebel Noir. Planetside did a great job of getting people to like each side for different reasons. Both Noir and Continoma have done good and bad things.
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« Reply #8 on: February 26, 2008, 01:13:48 AM »

Personally I think that more people would join Noir, not Continoma, but many will just turn sides when they want to, so technically it doesn't even mater. Still, people from big guilds probably won't dare to move, but the people from small or no guilds remain. I'm more concerned about what Angel Azrael's said - spying.
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commi3
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« Reply #9 on: February 26, 2008, 01:33:52 AM »

personally I think spying (although my version is more informants) should be part of the game, but not with alternate characters. Rather people who sell out their side for extra cash, similar to how criminals are going to need smugglers to sell the goods they've acquired.

Ok I'm curious as to which side people will choose. So I'm setting up a poll, link will come with the edit.

Edit: link to thread - http://forums.play-earthrise.com/index.php?topic=523.0
« Last Edit: February 26, 2008, 01:58:20 AM by commi3 » Logged

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« Reply #10 on: February 26, 2008, 04:22:02 AM »

What about creating our own faction? I noticed you guys kinda skipped that question from wife - agro's interview. Though you said that the players would only be able to change the world around them by being with the main two factions.
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« Reply #11 on: February 26, 2008, 07:14:10 AM »

What about creating our own faction? I noticed you guys kinda skipped that question from wife - agro's interview. Though you said that the players would only be able to change the world around them by being with the main two factions.

Neutral gameplay will be possible, of course. Players will be able to create Guilds that have broad influence in the  military and economic aspect of the game. While Guilds might have to make a choice in the political struggle for domination between Continoma and Noir, their individualistic interests will be dominant and players will be able to choose the direction they take.
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« Reply #12 on: February 26, 2008, 12:25:57 PM »

As for the war between the factions couldn't this create an imbalance between the factions, since more players will naturally join Continoma?

No, and here's why:

Noir will ultimately be viewed as the "good guys" by most incoming players.  They'll see a large suppressive society versus a small "free" society.  SWG was afflicted with this where, considering all of the might of the Empire, Imperials were generally always outnumbered by rebels.

Noir is going to attract more players than Continoma.  There's no getting around this without radically changing one or both of the factions.

Just cause the Empire in StarWars is evil doesnt mean government in another universe is evil. If you read the lore, you'll find that there was a recent change in government in Sal Vitas that already overthrew the oppressive military regime. Plus Noir can also be called terrorists, and do acts relating to the title as well as do acts of kindness. You cant say everyone is immediately going to choose the rebel Noir. Planetside did a great job of getting people to like each side for different reasons. Both Noir and Continoma have done good and bad things.
Think I have to agree with commi3 on this one. Although I hope it isn't true. Everyone in SWG wanted to be rebel. I think the same may hold true with this game. Everyone will want to rebel against "the man" and join Noir. I hope they will include some serious advantages for Continoma otherwise they may have the same thing on their hands. Wont be much of a civil battle if everyone is on the same side. Smiley
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« Reply #13 on: February 26, 2008, 05:20:25 PM »

I think that may be why at the start your can either join continoma or noone. In order to join Noir you have to go to them. I think many will start with Continoma, get used to it, and stick with it. Though I may be entirely off on how all of this works.
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« Reply #14 on: February 27, 2008, 12:46:09 AM »

Neutral gameplay will be possible, of course. Players will be able to create Guilds that have broad influence in the  military and economic aspect of the game. While Guilds might have to make a choice in the political struggle for domination between Continoma and Noir, their individualistic interests will be dominant and players will be able to choose the direction they take.

Thank you yet again for a quick reply. I like the dedication I have been seeing from the developers to help use gamers understand what they plan to deliver. I just hope we aren't taking up too much developing time  Wink.
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