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Author Topic: (QOTW 05262009) Dodge  (Read 3814 times)
Moll
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« on: May 26, 2009, 03:25:50 AM »

Hello everyone,

There's no dodging the fact that it is time for Question of the Week. Here's what our devs have to share with us this time:


Question: "Will attacks and skills that do damage from a distance have instant effect or will a target perhaps be able to see it coming and have a slim possibility to dodge it completely?"

Answer: Most attacks especially dealt by close and mid-range projectile weaponry will have instant effect on the opponent. Targets won't be able to dodge those attacks if the attacker is aiming properly at them at the moment of attacking. Long-range weaponry and some weapons of mass destruction will have execution timers, which is a period between the moment of shooting and the moment of applying the effect. Such attacks that deal area damage or additional effects will be possible to dodge by moving quickly out of its intended attack area.

That's it for this week, feel free to discuss below.
~m.
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Lynx
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« Reply #1 on: May 26, 2009, 03:39:21 AM »

awesome news moll Smiley
thank you very much that answers alot of questions!
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laelaelsds
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« Reply #2 on: May 26, 2009, 03:42:05 AM »

Very good stuff!

Btw Lynx,you play in the beta?  Seems like me and my bulgarian guildmates are at the end of the roll again :|

p.s oh its photoshop? Cheesy
« Last Edit: May 26, 2009, 03:54:16 AM by Kaizeras » Logged

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Stricnine
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« Reply #3 on: May 26, 2009, 03:45:23 AM »

A short and straight-forward QOTW, one more question answered.

No dodging of rat-flails and rat-guns, but rat-launchers and rat-nades can be dodged....interesting.
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Thatim
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« Reply #4 on: May 26, 2009, 04:01:26 AM »

Thanks Moll!

And, haha and Kaizeras. Everyone here is in the beta, except you! And with everyone, I mean EVERYONE. 6 Bilion players. Even your parents.

 Wink
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laelaelsds
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« Reply #5 on: May 26, 2009, 04:07:37 AM »

Thanks Moll!

And, haha and Kaizeras. Everyone here is in the beta, except you! And with everyone, I mean EVERYONE. 6 Bilion players. Even your parents.

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I knew it! My dad is always with his laptop recently!
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joshyuah
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« Reply #6 on: May 26, 2009, 04:16:46 AM »

Good info...gotta make sure to put the grenade launcher away when I'm on my own Smiley

Thanks moll!

Now, on close combat, is there a dodge/miss percentage that your character "automatically" does in order to compensate for those who dodge missiles?
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Kole
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« Reply #7 on: May 26, 2009, 04:39:05 AM »

There's still the to-hit math though. So you can miss the shot. Its not going to be like and FPS where if the reticle is on the target when you click the LMB the target will be hit.

Quote
Masthead Studios: Each player in combat can make it difficult for his opponent to score a successful attack by moving or jumping (however bunny-hopping is made difficult with the expense of stamina). Also players who move will have lowered chance to score a successful attack on any opponent, even if they remain stationary. If players remain in place, they will score successful hits all the time, given the players are skilled enough to target properly. But when both opponents move, jump, use special movement abilities and such, they will lower their attack success rate and the combat will become more dynamic and challenging.
source

Also this QOTW appears to be directed to active dodging. There's supposedly going to be passive dodging in game in addition to moving targets being difficult to target with the reticle.

Quote
[MS]RaynerTheApe- Movement is integrated deep in the combat system of Earthrise. Players that move and jump (with costs associated with jumping, so no bunny-hopping) will have passive Dodge that allows them to evade attacks even if the targetting was legal. Yet players that move and jump will have difficulties associated with targetting other players and locking targets will be a lot less effective.
Source
« Last Edit: May 26, 2009, 04:46:08 AM by Kole » Logged

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Kole
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« Reply #8 on: May 26, 2009, 05:05:43 AM »

Hmm, I think you're going to be disappointed. Rayner's talks about evading attacks. Its my guess that if the to-hit math results in a "dodge" no damage will be done. Basically it would be another miss mechanic but with the virtual basis that it was because of some passive or active ability of the targets and not your character's weapon skill.

I do like the idea of a damage reduction on a passive dodge but does it fit with the idea of a shield? I guess so, shots could glance off a shield.
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N.W.S
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« Reply #9 on: May 26, 2009, 06:21:22 AM »

Iiiiincomiiiing!!!! *Jumps for cover.*

-NWS/Mav
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Necris
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« Reply #10 on: May 26, 2009, 06:23:20 AM »

I hate games where its possible to fully dodge a shot by pure luck, where a random factor is involved to save ur ***. U cant dodge a  bullet if a guy is shooting at u from at point blank. So i like the ER system.
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cid_mutation
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« Reply #11 on: May 26, 2009, 10:51:24 AM »

Hmm, I think you're going to be disappointed. Rayner's talks about evading attacks. Its my guess that if the to-hit math results in a "dodge" no damage will be done. Basically it would be another miss mechanic but with the virtual basis that it was because of some passive or active ability of the targets and not your character's weapon skill.

I do like the idea of a damage reduction on a passive dodge but does it fit with the idea of a shield? I guess so, shots could glance off a shield.

I think it will be posible to dodge 100% when using tactic... And it take it toll... So if they cue it right shouldn't become a pain of never hitting. And if you have a tactic dodge 100% we'll probably see a tactic with hit a 100%.
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Felix12g
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« Reply #12 on: May 26, 2009, 10:55:06 AM »

It sounds like that will be more of an activated skill rather than a passive bonus though.
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cid_mutation
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« Reply #13 on: May 26, 2009, 01:47:10 PM »

It sounds like that will be more of an activated skill rather than a passive bonus though.

Not the skills. Maybe more ability. Has stated in qotw 06162008

Basically, there's no technical difference between a player who just starts learning a new skill and a player who has mastered all the skill can offer, as long as both players do not use any of the Abilities offered by that skill. Once Abilities come into play, the more proficient player will have a sizable advantage because they will have unlocked more abilities to choose from.
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Kole
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« Reply #14 on: May 26, 2009, 02:05:32 PM »

Except that other QOTWs do mention passive abilities which do things like boost the physique and intelligence attributes and possibly other things.

Also we've been having a hard time nailing down the ER parlance. I do believe Felix is actually talking about abilities.
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