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Author Topic: Official QOTW Thread III: Finally, A Decent Trilogy!  (Read 15354 times)
Moll
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« on: April 24, 2009, 02:17:06 AM »

>> Has a developer answered my question?  Ask the Official DevTracker!<<

Hi everyone!

Guess what? QOTW needed an update. Again. I know! Smiley

Welcome to Part III. We're just starting a new thread to make things easier on you to navigate!

As you know, this is the thread where you get to ask the questions - each week we'll pick a question (or a couple, if they're related), give it to the developers to discuss in detail, and we'll post a thread with their reply. Keep in mind these answers come straight from the developers and represent things as they currently stand within Earthrise (some items may be subject to change later on, but if that happens we'll let you know). Just because we've closed the original threads there is no need to repost your question. I'll be reading all these threads for questions to send to the developers.

Here's some stuff I'd like folks to keep in mind if they would be so kind:

1. Please do not post here asking when beta is and can you get into it. You may find those posts go missing or ignored completely.  Also, we have threads all about beta. Smiley
http://forums.play-earthrise.com/index.php?topic=2533.0 (Beta News and Discussion Thread, newcomers, please head to Welcome to Sal Vitas and introduce yourself there instead!)
http://forums.play-earthrise.com/index.php?topic=3165.0 (Beta Acceptance Information)
http://forums.play-earthrise.com/index.php?topic=2586.0 (QOTW)
http://forums.play-earthrise.com/index.php?topic=2058.0 (Beta and Forum time)
http://forums.play-earthrise.com/index.php?topic=1049.0 (Beta tools, an ongoing idea thread)

2. We try to answer questions once a week. If you don't see your question right away, it may be because we don't have enough information, or because we haven't gotten to it yet. You don't need to repost your questions or spam "/agree" to lend support to a particular question or pad your post count, because they'll just be deleted!  All these questions are important to us, just like they're important to you.
3. Use search first.
4. Sometimes we might replace Question of the Week with a screenshot or music. It's not because we don't have any new information to talk about - as you know, development can get pretty busy, so we'll do our best to make sure you have something new to discuss each week if possible!
5. While questions are usually answered "as is", we may modify them slightly to remove biases - a question like "Is X feature going to be like (example) or is it going to suck like (insert game name)" will probably be changed to "Tell us about X feature." Earthrise is Earthrise, not some other game! Smiley Earthrise is also not going to suck, so let's just get that out of the way.
6. We reserve the right not to answer questions in order.
7. Read the next two posts. Really! Smiley

Please read the posts below this one! They will help summarize what's been answered, common questions you might have, and popular things that have already been asked in the other thread. While we read all your posts in the forums, we unfortunately don't have time to answer everything individually - that's why QOTW is here.

We're all so excited to have you here, so let's start up another great thread of questions!

~ Moll
« Last Edit: February 02, 2010, 09:28:51 AM by Moll » Logged
Moll
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« Reply #1 on: April 24, 2009, 02:24:45 AM »

>>Did I use search? Am I sure?<<

Common resources you may find helpful.
I am here for beta information.
The application is here. The QOTW thread is not the thread for beta related questions, these posts will be deleted without mercy or notification.

Video and Other Media
Please keep in mind Earthrise is in closed beta, and we are looking forward to substantial improvements coming in the future with regards to even better graphics and animations, modifications to the interface, and upgrades and optimizations of all kinds.
Official GDC Trailer, March 2009
MMORPG.com in-game footage, GDC, March 2009 (followup QOTW with discussion) (Closed original discussion thread)
In-Game Tour: Combat and Zones, March 2009
Friends & Family/Early Closed Beta  "Earthrise Combat Video/Footage", April 2009 (discussion thread)

Music soundtrack samples

Facebook page

Current things that are not included in release, as of this writing:
A native Mac client, other non-Windows platforms, player housing, in-game Knowledge Base
Earthrise does not feature: hard locks, target following, snipers (but if you want to talk about that anyway, go for it here).

But we do have -
We are planning to integrate voice chat in Earthrise. You can discuss your thoughts here. Earthrise also features multiple characters per player. And lots of other stuff we want your feedback on through the forums!

Tech talk
Earthrise supports XP and Vista at present. The game may be tested on Windows 7 (and feel free to do so), but please keep in mind that the use of any beta software/operating system is the user's responsibility and as such, support will most likely not be available. We also cannot answer specific questions that relate to technical support (multi-monitors, specific hardware configurations) at this time. The minimum requirements will be 2 GHz CPU, 1024 MB RAM and 256 MB VRAM video card supporting shader model v3.0, and will work on these systems regardless of technological advances. That said, future players are encouraged to upgrade whenever feasible as the game truly does look even better on high-end systems.

What kind of game is Earthrise?
Quote
Earthrise doesn't have click and wait combat system. The game feels like a third person shooter with manual aiming and soft locking.

How large is Enterra?
It takes 2 hours to cross the island. We'd like to point out that this statement is made on the assumption that players would be sprinting (an ability that has associated costs and cannot be used permanently) and they would not face a single obstruction on their way. That is not the case as the terrain of Enterra can be complex and convoluted at many places and would require the players to find their path way longer than expected rather than  just cross the plains. That alone can add an hour and some to the duration of the travel. Finally, we wanted to make Enterra large, but at the same time not empty. Our estimates for server population require that we provide you with an area big enough to encourage exploration but also tightly packed with content and actually allowing players to run into each other at other places but a couple hubs of social activity, so that the PvP gameplay doesn't run high on promise but at the end low on delivery.  It is not the size of the land that matters, but what you can do there.

The number of servers will be announced later in beta/closer to release, as well as any details related to this topic.


I see that Earthrise is aiming for a T rating. Aren't you worried this will cut out folks looking for 'mature' themes?
Glad you asked. Both LadyB and I have commented on this before, but if you're looking for something official to quote, check out the links. A "T rating" is actually common with many MMOs available on the market today and covers an extensive range of activity, as defined by the ESRB:
Titles rated T (Teen) have content that may be suitable for ages 13 and older. Titles in this category may contain violence, suggestive themes, crude humor, minimal blood, simulated gambling, and/or infrequent use of strong language.

It is expected that we will be pursuing similar "t" styled ratings under other systems and countries, where applicable. We discuss ESRB ratings and such here.

Game translation and international forums.
We will be revisiting the structure of the forums at later stages in beta and closer to launch. No announcements have been made regarding officially supported languages (client translation, customer service) yet. Look for that later.

How does Earthrise compare to other games?/Why does everyone bring up EVE and SWG?
Comparing games is natural, as our community comes from a large range of MMOs. We have started our "In Other MMOs" series in Off Topic to help lay out basic systems and give context for players who might not play these games.  You can find comparisons to EVE, WoW, Neocron, SWG, AO, Warhammer, Asheron's Call, Tabula Rasa, Ultima Online, as well as an epic megathread for comparing "Earth Rise VS Fallen Earth VS Mortal Online VS Darkfall online". You might notice a lack of moderator presence in that link - we tend to focus on Earthrise and let all of you do the actual comparisons!

How do I get a hold of a moderator?
This is where you can find the forum rules. This is a direct link to Moll's PM box. For German-language forums issues/questions, or guild forum related information (including how to set one up) contact LadyB. Please remember the moderators are very busy and get several PMs a day, and occasionally they like to sleep. If there's an emergency situation (porn, spam, advertising) on the forums please hit report post, as this will get to us the fastest.  Don't troll the trolls, because that's just the fast road to forum ruin, and don't abuse the report post button to get our attention towards a particular thread. Thanks! Smiley

Helpful/Fun Stuff from Our Community (And you thought we never noticed... Wink )
Doctor's UNOFFICIAL Earthrise FAQ and Information
Horizonz's Earthrise Media and Information (not frequently updated)
melkathi's Unofficial Eye-Candy Database
Contibears - An Earthrise Comic
« Last Edit: November 16, 2009, 12:48:10 AM by Moll » Logged
Moll
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« Reply #2 on: April 24, 2009, 02:28:29 AM »

>> Am I asking something we've already talked about or is already in the QOTW thread?<<

Please note more current/up to date/expanded information may also be found within interviews and other reference material not linked here. This list is to just cover what's been discussed via QOTW and is mostly but probably not entirely comprehensive.

Combat (includes: friendly fire, defense, looting, insurance, corpse running and more)
Shields, Stamina, Energy May 11, 2009
A Bit More About Targetting (short), May 4, 2009
Followup, Massively interview, topic: 30 second loot timer., April 2009 (first poll (most recent poll, following QOTW)
Looting, corpse running, February 2009
Followup topic on Friendly Fire, in which we share our views on leaving it off by default., January 2009
Bounties, including watcher chip mentions and the 'death report', October 2008
Defense/Insurance/Looting: Given the death rate on a battlefield, expect defenders to lose huge amount of money by constantly being respawned and their inventory reinsured. Despite this, there is an option to actually make money in a siege battle if you score more kills than deaths. See more..., August 2008
Earthrise will introduce a full loot system with several major protection mechanisms where players who come victorious in PvP combat can take everything their victim has, as long as their victim has not (a) insured the item; or (b) pays a sizable sum to retrieve an item from his corpse., July 2008
There’s been a fair bit of discussion about jumping and physics. Can you tell us a little about the type of physics we can expect to see? Will there be ragdoll style effects? What about jumping? Will we be able to jump in combat?, May 2008
Insurance Question Roundup, May 2008
"How will you keep insurance from RUINING the economy?", May 2008
Will you be able to attack people in your own faction? (i.e. become a criminal), February 2008

What have we already been over with Territorial Control?
Siege Territory gameplay, including building types, layout, and turrets, April 2009
Multi-guild warfare, battle size limitations, inner-faction territory conquest, September 2008
Revisiting Territorial Control, May 2008
Why capture territories? Will these contain bases/facilities which will give benefits to the clan controlling them?, March 2008
How will territorial control mechanics work? In particular, what will "change" the ownership of an area from one guild to another? Perhaps more specifically, Will individual fortresses/mines/etc. be controllable, or will entire regions switch hands on the basis of a central capture point?, April 2008

PVE
On Mobs Behaviour and PvE, July 2008

Skills
Can you elaborate on the "three pools of XP"?, November 2008
Skills, Abilities and Tactics in Earthrise, June 2008
What do you have planned to make sure characters differ? If everyone can get every skill then wont people find "the best" skills and equipment and all end up being the same?, February 2008

Crafting
Crafting Process, 1 of 2, November 2009
Crafting Process, 2 of 2, November 2009
Crafting Specialization, and Macroing, April 2009
Resources & Transportation, April 2008
What kind of consumables will be in the game and how will they effect us? For example, will food and water be needed to maintain health? , April 2008
Every item in Earthrise will be crafted by its players, also wear/repair/breaking of items, March 2008

Factions and Organizations
Is friendly fire possible, and if so, how will it affect your reputation with your current faction?
What effect, if any will the "main storyline" have on player development within factions? In particular, will the Noir/Continoma storyline missions be different? , April 2008
Will there be Smuggling; free trading between people of different factions (and criminals)?, March 2008
Will you be able to attack people in your own faction? (i.e. become a criminal), February 2008
How will the player choose his/her faction?, February 2008

Lore based Organizations (most recent poll on this topic)
The Syndicate, February 2009
The Nathura, March 2009
Will specific organizations be tied in to specific geographic locations?, August 2008
How much do we (as players) affect Organizations in the game?  Will our actions affect how much the Nathurians hate the Codiax (or Red Dragons vs Syndicate)? Are we able to shift their power to get more and/or better stuff?  Or are these groups more static and unchanging?, June 2008
(A look at Earthrise's Organizations), in which we meet: Alpha Sisterhood, Seeyen, Consular Guard, Enforcers, June 2008
The Codiax, The Phoenix, The Syndicate, The Red Dragons, The Nathurians, Tech Collective, June 2008

Guilds
How is guild management going to work out? What kind of functions are we expected to see in Earthrise?, November 2008

Newbies
What can you tell us about the newbie/starter experience in Earthrise? Although we can have multiple characters, will every single  character go through the same "starter" experience, and will there be ways to opt out of it? (quick answer: yes, there is a starting area), March 2009

Economy
Auction houses, markets, April 2008

General Playstyle & Stuff
Will a player be able to hide their helmet/other parts of their armor?, March 2009
It has been mentioned that players can group up into squads. What are the advantages for a group of players to form a squad? , March 2009
Item durability, February 2009
What kind of options are available for stealth? Will there be a way to hide, or will we need to hide behind/in/under objects in the world?, December 2008 and the followup: Invisibility, January 2009
"Non standard use" of items., November 2008
Geography: Is it expected that we will be playing on recognizable maps, IE. island of Crete, or future expansions into Europe?, August 2008
It is known that the exoskeleton mechanoids have various tasks. How many exoskeleton mechanoids can a player resp. a guild own? Which tasks will they take over (apart from guarding the natural resources e.g.) and will we be able to buy upgrades for the exoskeleton mechanoids?, June 2008
Some community members have expressed a desire to not participate in ‘storyline’ missions. How flexible is the content for these players – is it possible to do nothing storyline related and still enjoy Earthrise?, April 2008 (quick answer: yes)
how varied will Enterra island be, and do you plan on implementing things like weather? Will the environment be interactive (can we climb and fall from trees, or swim and drown)?, March 2008
What types of quests will be available in Earthrise?, March 2008
The process behind lore creation, February 2008, our first QOTW!

Things we've been asked about, in case you're curious - read the full threads!:
Motion capture, the use of military consultants, cybernetics, gambling, the chat system, run speed, player made content, server maintenance,  water (vehicles, swimming, areas), multiple monitor support, how we're handling exploiting/farming/spamming/griefing/scamming, voice acting, voice recognition, Ubuntu 8.04 compatibility, bombs, gaining rare resources, naming systems, customer service, developers' favorite threads, Dual/Quad core optimization, specific weapon/armor examples for factions, merchandising loot (like comic books), public records of individual achievements, stuns/freezing mechanics, in-game utilities, Windows 7, combat and armor, armor and movement, squad/large-group orders and how they'll be handled, Physique and Intellect, crabs as playable characters (...), character customization and more!

In this thread: stock markets, killboards, auto-translation features, trade and advertising of crafted goods

That's a lot, but hey, I'm sure we've still got lots of topics we haven't gone over. Let's hear about them below.

Ready, set, go!
~ m.
« Last Edit: November 06, 2009, 01:54:47 AM by Moll » Logged
Felix12g
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« Reply #3 on: April 24, 2009, 02:33:17 AM »

A stock market has been mentioned a few times in relation to common materials. Will the mines and stock market be linked to faction or global? How does the stock market itself actually work?

Stratics Chat, 5/28
Quote
<[CI]Kayeffem> 1. Stock markets have been mentioned a few times, will it be a global or faction market and will prices immediately fluctuate based on mines or is it updated periodically?
[MS]RaynerTheAp We're currently testing implementations of different methods that bear similarities to both models. We will strive to provide players with dynamically changing, "comfortably unpredictable" economy without set periods of time players will try to game.
Quote
[MS]Ostiak There will be one market in the world and the interface will be designed based on this
Quote
[MS]RaynerTheAp Stock market players exploit the fact that depending on the number of mines currently free of mutant infestation prices will change. Player activities at these locations (widespread from low-level zones to high-end ones, so everyone contributes) will cause prices to go up or down.
[MS]RaynerTheAp That will allow other players (stock market agents) to buy when prices are low, and try to undercut the market by selling just little less than nominal when prices sky rocket. Profits can get up to staggering levels depending on scale of operation.
« Last Edit: May 29, 2009, 02:33:54 AM by Moll » Logged

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« Reply #4 on: April 24, 2009, 04:39:59 AM »

There are two items I would like more information about. 

First, will there be any sort of in-game killboard system or a method of extracing death report information for use in setting up out-of-game killboards?  That feature would be very useful in a territory-control PvP game.  In addition, can you shed any light on how much information is available in the death report?

Second, can you shed more light on the single server vs. multiple server question?  Is ER being designed for one server or several, and if several, what is the population goal for each server?

Thanks!

Question 2: Stratics Chat, 5/28
 
Quote
Zephenia <Joker[Ani]> Has there been an decision on single or multiple servers?
[MS]Ostiak not yet
« Last Edit: May 29, 2009, 02:29:46 AM by Moll » Logged
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« Reply #5 on: April 24, 2009, 10:51:54 AM »

took forever to read through all those QotW threads lol. first off very informative answered pretty much all the quests a had about the game or put them on the stand by until other questions are answered.

there is something I've been wanting to know ever since I heard somewhere the dev team are pretty active gamers them self's, well the Dev team be playing ER too? and if so what part of the game are they as gamers looking forward to the most? (they extends to the mods on the forums as well if you wish to answer it ^^ we just might craft you some cool goggles Wink ) I know it's kinda a silly question but I thought it could be an interesting one. ^^

as for the question I was waiting to get answered I guess I can just ask it and you'll get back to it if it comes up, it part of the multiple language question. Well there be an auto-translation feature? this system worked well in FFXI for speaking with the Japanese players as an American my self I used this a lot to do quest, parties and other activities with them ^^ and since it was so easy to use by just pushing the tab key after writing a few letters of the first word it'd give you related options that had those same letters we also used it as quicker ways to say things between English speakers as it translated into what ever ver. of the game you had installed and also as a way to see who could make the funniest comments or relays using said system :p

also as always anymore in-depth info on lore, crafting and  the other gaming mechanics would be awesome ^^ thanks
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« Reply #6 on: April 28, 2009, 03:32:26 PM »

How will crafters advertise components, modules and end products? Will they have to craft the item first or will there be ways to showcase available blueprints for people to look through? Will there be any sort of out-of-game tool to support trade and browsing of goods?
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« Reply #7 on: May 15, 2009, 08:05:37 AM »

Will attacks and skills that do damage from a distance have instant effect or will a target perhaps be able to see it coming and have a slim possability to dodge it completly?
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« Reply #8 on: May 31, 2009, 01:34:35 PM »

How does the interaction between factories, production units, crafters, materials to make parts of items and the final product work?

I'd like to hear more about how all of this works, if its still being built getting some basic ideas behind the design would let us throw out some possibly useful ideas.
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« Reply #9 on: June 02, 2009, 02:06:36 AM »

Will there be weaponry besides your main rifle? Such as mines, grenades, stachel charges/remote det explosives? Or will there be any way to prepare terrain for defense before a fight besides turrets?
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« Reply #10 on: June 03, 2009, 07:47:19 AM »

I would like to hear a little more about the PvE aspect of the game. There's been a lot of talk about territory control, PvE, skills, crafting, etc., but PvE is important enough, at least for me.

Only thing that's out there regarding this is that we will have to kill a lot of mutants to clear the mines and protect the guild controlled territories and they will drop some stuff that we can use in crafting. I'm assuming a great deal of quests will deal with PvE, but I'm wondering about a step further in PvE progression. Will there be group dungeons, group quests? Will monsters drop items other then raw materials for crafting?

Another question I have is about money. Both insurance and item decay seem like a huge money sink, and to maintain a commodity based economy, a lot of money need to be circulating. What would be some of the different ways of generating capital when starting out? I was thinking about Bounty Hunting, but I think it was said that there would be a monetary reward only if the poster of the bounty would like to pay the hunter. Any plans to combat currency farming/selling?
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« Reply #11 on: June 05, 2009, 01:17:20 AM »

Another question on transporting resources.

It was said that transporting resources using mech suits has an advantage of being able to transport much greater quantities then in the player's inventory. If that's the case, should the transporters still be afraid of attackers that don't have a transporting mech? Even if you die and get looted, the attackers without a transporter mech would only be able to loot a small chunk of the resources, allowing you to come back and loot back most of it?

(Answered! 6.22.2009)
« Last Edit: June 22, 2009, 03:36:33 AM by Moll » Logged
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« Reply #12 on: June 11, 2009, 09:59:02 PM »

          My search button may not be working properly; or there is some operator error involved.  Quickly can i get a brief overview of what in-game administration will be like?
Specifically:   1.  How will in-game harassment issues be handled?
                     2.  Will there be hotkey or slash commands to report in-game glitches?
                     3.  Will there be Child or younger sibling use of administrator profiles?
                     4.  Is there such a thing as administrator abuse (Opinion based question) / misuse of authority? if so how is it reported should the need arise (Perish the thought) Just a question (RELAX!  PLZ?)
                     5.  Will Mastheads servers be running multiple firewalls / spy ware / male ware filters or will it be BYO anti...  ?
                     6.  Has Masthead developed a proactive way of handling hacker / server manipulators?  Any penalties? or blind eye due to environment saturation? / Cost...
If the answer to questions 5 and or 6 are no in whole or in part feel free to send me a private email so that I can respond without violating any forum posting policies.

My apologies in advance if any or all of these questions have already been addressed in another thread.  If so don't answer those and point me in the direction of the thread that addresses those questions...THX!
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« Reply #13 on: June 16, 2009, 12:22:03 AM »

'Soon' is a registered Trademark of Blizzard, World of Warcraft Development Team.

In the entirety of World of Warcraft being online (4 years), Blizzard has committed to 3 Dates:
 - World of Warcraft Launch
 - Burning Crusade Expansion Launch
 - Wrath of the Lich King Launch

Other than that, Patches have all been said 'Soon'. Not even 'in 6-8 weeks' or '2-3 months', every feature, every patch and every hotfix has never been provided a timeframe in which it has going to be implemented.

This issue brings to light a few issues:
 - The Development Team is unorganized. Half of the time, most patches are broken, have too many issues or break an old issue.
 - The Public Relations Team does not work with World of Warcraft anymore. Quite frequently, Blizz will commit to saying 'downtime is X hours', however, at the same time, this downtime is exceeded half of the time, and, in some cases, causes enough downtime to warrant extra time to be awarded to people's accounts.
 - Mod Developers are left to fend for themselves, and cannot offer parallel support with the Patch because no one knows when the patch comes out.

What I would like to know is:

 1. What kind of Development Strategy do you all have for your continued support?
 2. Do you feel that committing to Patch Days is a bad idea?
 3. Frequently, games, especially MMOs are criticized for their stability. Do you feel that stability (code stability, not population) of the game is of utmost importance?
 4. Times have changed. Code is more stable as developers have developed better practices when it comes to coding. World of Warcraft has not picked up on this and continues to believe in a Weekly 'Maintenance Window' every Tuesday. Do you feel that you can make code that can operate for longer than 168 hours (7 days) without needing a restart or shutdown, or do you also believe in the notion that code on this scale can only operate in a 168 Hour 'Stability' window as well?
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« Reply #14 on: June 16, 2009, 12:45:27 AM »

'Soon' is a registered Trademark of Blizzard, World of Warcraft Development Team.

No, this is every MMO dev team and for good reason. It takes time to develop a game and its mechanics, people only complain about it because they lack patience.
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