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Author Topic: 30 second loot timer  (Read 8761 times)
postman
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« on: March 30, 2009, 12:30:32 AM »

This came from Massively.com's feature on Earthrise for GDC 2009


Atanasov says, "There will be a time limit. Right now we're planning for 30 seconds, which means that once you die nobody can pick up your inventory for that first 30 seconds. So you have the time to choose whether or not you want your inventory back," at a cost, of course.

30 seconds is an eternity when your talking PVP

Personally i think that 30 seconds after you die to determine if you want to keep your stuff is a bit....well stupid. With the insurance system in place there is already a safeguard to those that can afford it from losing all of their gear. 30 seconds a very very long time to be standing around waiting for someone to decide what they want to do. Now if its the case that was stated in the post below me, maybe 15 seconds would work a little better, and even that is too much. When you pvping and in that zone, 10 seconds is more then enough time to decide what you want to do with your stuff, and your killer isnt forced to stand there and smoke a cigarette while he waits for you make up your mind.



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This is what a wrote originally, but after thinking about i agree with the post below me, but ill leave it here anyways:
So what im taking from this statement is that i kill Tyrael. After i kill him he clones, and has 30 seconds after that to run to whatever console he needs to get to and buy his gear back. I have always been under the impression that insurance was something that you had before you entered battle. You buy insurance, die, head to bank and get your stuff, then reinsure it, head back out into battle. If you dont have insurance then tough luck.

So what it sounds like from this statement is this:

I buy a new car. i get into a car accident with no insurance. so the next day i go and buy insurance on the new car that i wrecked yesterday and everything is fine. it just doesn't make sense. depending on a few things i can see the ability for someone to NEVER lose their gear if they have 30 seconds to insure it and buy it back.

I think if you dont have the insurance before you die, then tough luck. As goes the worlds of Full Loot FFA pvp
« Last Edit: March 30, 2009, 12:50:32 AM by postman » Logged

Lynx
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« Reply #1 on: March 30, 2009, 12:36:48 AM »

well i understood this like:
you kill tyrael and he has the message in front of him "OMAGAD postman wooped ya ass!!!1! what do you want to do?
spawn and make use of the insurance [ ]
spawn and make use part of the insurance  [ ] read somewhere that it will be possible to insure single items
spawn without making use of the insureance  [ ]"
thats how i would guess it will be. and yes i guess it will be possible to never lose your gear, as long as you have the money and the gear is insurable <- yeah i just made that word up Cheesy
just my few cents
« Last Edit: March 30, 2009, 12:38:49 AM by Lynx » Logged

mrdall
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« Reply #2 on: March 30, 2009, 12:43:36 AM »

/agree

No insurance, no item return. BUT!
Depending on how the system works, it could be something like:
- You spawn,
- You decide you want your items back (cause you forgot to insure),
- You hit up a terminal,
- The terminal makes contact with your killer to say you want your items back, and that you will pay full price.
- The killer makes a lot more profit off the items than he would have if you had them insured.

When I say killer I mean killer/looter/group leader of the looter/etc, but it would all be automated and the looter would simply see the monetary compensation, not actually having a choice.
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Hooters
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« Reply #3 on: March 30, 2009, 01:01:34 AM »

I vote 0 seconds for non-insured items!

Else there is no danger running back from that mission or whatever it was you were doing out there. Wont take long before ppl just kill themselves for faster travel back to the latest cloning point.

No risk of losing your newly looted stuff=boring in the long run. And like others stated there is already a insurance system in place
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Zahh
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« Reply #4 on: March 30, 2009, 01:18:53 AM »

30 seconds is ok. I suppose its for lag issues and such.

If you only had a 5 second timer, you could easily lag out before getting the option to keep your new loots.

Personally though, I think if the items were not insured prior to death, they should be lost...even if they were just looted.

That would probally add more realism to the situation.
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koss
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« Reply #5 on: March 30, 2009, 01:28:59 AM »

I'm willing to live with the 30 second wait timer but I don't think its going to be so great. I feel like anytime the 30 second wait actually prevents people from looting a corpse (because they die during the wait, or for whatever reason), people are going to get frustrated and pissed off at the system. Hopefully these cases will be very rare. Also, what about during sieges? Luckily you can't respawn until you finish with the emergency insurance prompt so it won't be a problem in sieges where you want to respawn asap... but if there's a respawn timer in sieges... then you can bet everyone will abuse the EI prompt just to exploit the situation and keep enemies off their corpse as long as they can to waste your time.

I'm not really a big fan of emergency insurance. I feel as though it's too soft and is going to do more harm than good. If people die before they can get to an insurance terminal or storage warehouse, can't they just deal with the consequence of "full loot" PvP? Seems like the risk/reward gets scaled down quite a bit. This is why I hope emergency insurance is VERY expensive.
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Kole
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« Reply #6 on: March 30, 2009, 01:39:35 AM »

I think its supposed to be a mechanism to soften the blow of full loot pvp - a comprimise so to speak to allow the game to be accessible to a wider audience.

We can give feedback in beta regarding how well it works.

However, if there is a load in screen between death and the insurance screen, than 30 seconds is definetly going to be required for users with smaller amounts of ram who typically have longer load in times.

But if they prompt a person to buy back loot before prompting them to rez, i.e., before loading in the spawn area, than maybe 15-20 seconds will be enough, especially if the buyback menu is intuitive. If it listed the items that would be lost, the cost to buy back and maybe a rough estimate of worth, people can quickly decide if they want to buy back.

Also, I like the timer as I posted in the other thread because it means that killer(s) will have to defend their kills, and not just survive a combat encounter.

Lastly another thought, maybe this mechanic will actually promote pvp because sucessful pvpers will have the option to buy back what they previously looted, freeing them from having to run back to an insurance terminal between each kill which provided loot.
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Craized
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« Reply #7 on: March 30, 2009, 01:57:02 AM »

I don't think you should have the opportunity to buy-back uninsured items at all.  It takes away the risk, and risk is the basis for "meaningful and consequential" PvP.  You already have insurance as a safety net, more than that is just excessive imo.

Plus standing there waiting to loot for 30 seconds just sounds lame Tongue
« Last Edit: March 30, 2009, 02:42:58 AM by Craized » Logged

Spartacus
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« Reply #8 on: March 30, 2009, 02:00:34 AM »

i see this 30 sec a very stupid idea ..if u have the option to save your items why you need another 30 secounds after you are killed ?Is so simple this way :u save your good items at the insurance and then when u die you lose waht is not saved .Isnt it simple this way?
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NRGE
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« Reply #9 on: March 30, 2009, 02:04:26 AM »

I believe looting from pvp is a bad idea, 30sec or 15 sec, losing your inventory is  murder.
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Harabeck
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« Reply #10 on: March 30, 2009, 02:36:19 AM »

I think the timer should be 0 seconds. If they didn't have it insured they should lose it, and I see nothing wrong with that. The 30 second timer will really break up pvp in some cases. If the battle is moving, I don't want to have to choose between chasing the enemy and looting.

And I don't see how this would reduce ninja looting at all.

I believe looting from pvp is a bad idea, 30sec or 15 sec, losing your inventory is  murder.

Hi, welcome to Earthrise, please take some time visit the unoffical Faq and Question of the Week forum!
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Moll
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« Reply #11 on: March 30, 2009, 03:11:53 AM »

I've submitted some of these thoughts and questions to hopefully include in a future QOTW, so keep them coming! Smiley
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Danneh
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« Reply #12 on: March 30, 2009, 03:17:03 AM »

I believe looting from pvp is a bad idea, 30sec or 15 sec, losing your inventory is  murder.

then no offense this honostly isn't the game for you
I see where you people are coming from, checking thru your inventory to see what you want to save
determining how much crap you were carrying will take more than 10 seconds...
but sitting their waiting sucks...
but im with 30 seconds, its not that unreasonable
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Kole
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« Reply #13 on: March 30, 2009, 03:35:23 AM »

I don't think you should have the opportunity to buy-back uninsured items at all.  It takes away the risk, and risk is the basis for "meaningful and consequential" PvP.  You already have insurance as a safety net, more than that is just excessive imo.

Don't forget you also risk destroying your own equipment and your opponents through quality and durability loss.
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postman
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« Reply #14 on: March 30, 2009, 04:06:48 AM »

This brings up another interesting topic of discussion:

Deleting your loot before you die.


In 30 seconds its not that hard to delete everything you have on you so your killer has nothing to loot.....
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