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February 08, 2010, 11:09:16 PM

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Author Topic: (QOTW 0223209) No Pain, No Gain (More on Loot)  (Read 3528 times)
Moll
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« on: February 23, 2009, 09:47:05 AM »

Greetings everyone!
Today's QOTW is short and sweet, and about looting! We've talked about looting before, but read carefully, you may find something new...


This topic was taken from this post, courtesy of community member babylon, who wants to know:
Quote
"What happens to the corpses of people dying to mob attacks? Does the corpse become free for all to loot after a time (and so could you also just run back to your corpse and grab the loots yourself without having to pay that extra insurance for uninsured stuff) or are corpse looting rights restricted solely to a human player assuming one killed you (and so mob kills mean any items unclaimed by dead player through their insurance just disappear from game).

also, how does game determine who has rights on the loot...is it who did most damage or who hit first?"

While we are still testing final looting mechanics and some of design is open for tweaking, we aim to create a uniform and easy to learn looting system that will provide players with the sense of challenge but also of reward when they defeat their opponents. Looting for PvE and PvP will be somewhat similar as a result, and if you recall some of our previous discussions and commentary on insurance, you'll be pleased to know players will have a second chance at preserving their property via automatic item recovery after death. However comforting this may be, keep in mind this item recovery will be within a very limited time period and at a high price. We are striving to ensure that the mechanics that irritate us and our players the most like "corpse runs" can be minimized and actually avoided. For those of you who actually want to go that route, though, you can run back to your corpse and grab the loot yourself. If you really want to make that corpse run, we certainly aren't going to stop you, but in terms of saving money, you might find you don't have loot to grab once you get back, depending on the circumstances involved. Dying is a risk!

As currently designed, players can look forward to getting a piece of the loot pie, which will be determined based on their contribution in combat and on the party looting options (if they are in a party). We look forward to sharing full details regarding our current implementation regarding loot rights, but we've got a few tiny details we want to work out and finish testing first. It should be worth the wait, and we look forward to your input on that.

That's all we've got for this week, stay tuned next week as we're working on another lore preview (which may or may not happen, that's just the plan).
~ m.
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Harabeck
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« Reply #1 on: February 23, 2009, 09:57:56 AM »

How long that waiting period is for emergency recovery? A minute? 20 seconds? If I'm trying to loot a player I just killed, how long do I have to wait to get the loot? It could be a problem in the middle of battle. Or do you want looting to be impossible/hard in the middle of a fight?
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Maelstrom
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« Reply #2 on: February 23, 2009, 10:20:09 AM »

Have you considered making looting concessions for a healer's contribution to a group during combat?  Or will combat healing not be time consuming enough to warrant him not dishing out damage as well?
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« Reply #3 on: February 23, 2009, 10:50:22 AM »

The loot concept seems to be balanced, waiting for beta feedback ;-)
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« Reply #4 on: February 23, 2009, 10:56:42 AM »

Eagerly awaiting info on the full loot system. I'm most curious about the possibility of friendly players, or your squad mates, being able to pick up your loot when you die. IE being close to your friends in a fight lets them snag your stuff and hand it back when you get back.

Also from what that sounds like the return time to get back into combat won't be all that long making it risky but plausible to make it back to your corpse. That would mean that you don't have to have a 5 minute downtime with every death.

EDIT: I wonder what happens to your robot assistants when you die. Do they crash and burn as well or do they just hang around waiting for you to get back? Will the inventory in them be lootable and can you buy back anything in the assistant?
« Last Edit: February 23, 2009, 11:01:03 AM by Felix12g » Logged

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« Reply #5 on: February 23, 2009, 01:43:02 PM »

This QotW is pretty weak in terms of new information.

I'm hoping for a loot timer rather than loot rights.  Every corpse can be looted by anyone at anytime, but it takes 5-10 seconds of uninterrupted time to loot successfully.  Never cared for instant loot for PvP or having to deal with loot rights of "Who did the most damage" etc.

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« Reply #6 on: February 23, 2009, 02:05:02 PM »

Can you make it so they have to pay to get the timer? or so they can save money on their insurance by dismissing the timer?
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« Reply #7 on: February 23, 2009, 02:32:46 PM »

Will group leaders have access to loot options like round robin, free for all, leader loot, etc?
Will it be possible to set a quality filter? sort of like, everything below 50% quality is just free for all trash loot, but everything above is round robin/leader loot?

Until now I thought the loot system was that the killer just got a cut of the insurance money, and if the items weren't insured then the killer got nothing other than the satisfaction of knowing that his foe lost all his gear Tongue
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Maelstrom
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« Reply #8 on: February 23, 2009, 02:42:17 PM »

Will group leaders have access to loot options like round robin, free for all, leader loot, etc?

This was sort of answered here:

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In terms of loot, we will give freedom to the group leader to decide how it will be split; it could be free for all, rolling dice for the good items, need or greed, or whatever else you can think of.

Not too definitive I know, but it shows the direction they are going with.

There's also this:

Quote
AA: We are still working on loot distribution systems that will emphasize faction vs. faction gameplay, but we certainly will introduce extensive group loot options. Separating trash from treasure is designed to be as easy as possible, as we're creating intelligent stacking systems that will keep your crafting quality items away from less processed materials of the same type.
Source:  Earthrise-Portal.de: Interview with Atanas Atanasov
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« Reply #9 on: February 23, 2009, 02:44:27 PM »

Maelstrom's question was my first thought when I read the details. How will "Support" partymembers tie into the combat equation for looting rights?
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« Reply #10 on: February 23, 2009, 10:57:41 PM »

Maelstrom's question was my first thought when I read the details. How will "Support" partymembers tie into the combat equation for looting rights?

If your party-members are hounorable people, then they'll give you your share of the loot.

TBH, I don't want to see any kind of loot-distribution-systems based on damage dealt or whatever. He who's first, will loot it all.

This creates even more tension between players, which can only be good for the whole game.

More tension = more drama = more pew-pew.
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« Reply #11 on: February 23, 2009, 11:40:56 PM »

If your party-members are hounorable people, then they'll give you your share of the loot.

TBH, I don't want to see any kind of loot-distribution-systems based on damage dealt or whatever. He who's first, will loot it all.

This creates even more tension between players, which can only be good for the whole game.

More tension = more drama = more pew-pew.

This.

But, I would like to see a "random" system like in WoW. If you give us the basic options like, FFA, dice rolling and "master looter" (from WoW, where the group leader will be the person to devide the loot) then everything will be allright I guess.


But I have to agree abit that I find this a rather.. slim question of the week.. But it is okay. I know you are busy trying to invite me for beta  Cheesy


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« Reply #12 on: February 24, 2009, 02:48:35 AM »

Can't really tell how good that is, better wait till the game is there for us to test.
The thing is, we've all been asking questions regarding the very in-depth game technicalities, we've been suggesting things, some people suggested a few ticks that would require the revamping of the entire game. I think we need to take it easy and wait for the game to get out, and I think the game needs to get out soon!
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« Reply #13 on: February 24, 2009, 07:25:39 AM »

So yeah? This means that if you die by a mob, you can infact still be looted?At least you can do a corpse run, so if you know where you died you can get it, but how long will the body stay up? Or am I missing something completely?
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« Reply #14 on: February 24, 2009, 07:42:40 AM »

So yeah? This means that if you die by a mob, you can infact still be looted?At least you can do a corpse run, so if you know where you died you can get it, but how long will the body stay up? Or am I missing something completely?
That is what my question is. What happens to your body if you end up doing a corpse run?. This is definitely a interesting QOTW. We will see how it works out in beta!
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