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Author Topic: (QOTW 12222008) Holiday QOTW, with an extra bonus!  (Read 6667 times)
Moll
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« on: December 22, 2008, 01:22:10 AM »

Happy Holidays everyone!

Here's this week's main question of the week, inspired by this post.


Quote
In a recent developer chat, we were informed that in order to gain access to the faction blueprints, you need to have high faction standing.
 
1) if you are a fighter and not a crafter (i.e you cannot "use" that blueprint)  can you sell it to a non-factioned person for whatever the market will bear?
 
2) if you are a crafter and not a fighter, is there any way to gain sufficient standing with the faction to access the important blueprints?  (i.e. maybe through crafting/recycling/courier quests).

Also, this week we have a special holiday bonus question: Can we craft items out of rats? (see: http://forums.play-earthrise.com/index.php?topic=2375.0)

Here's what our developers had to say:
Monopolized designs that only certain Organizations have access to and provide as blueprints to players as a reward for their numerous deeds towards that organization, will be physical objects that can be sold on the free market. This allows fighters who have easy access to rewards due to their combat-oriented training,  giving them edge in completing combat-based Organization Tasks to provide crafters with the knowledge to modify existing technologies in new ways, and in return either pay handsomely for the blueprint or provide back the fighter with items utilizing the blueprint - a viable tactic when both are organized in a guild. Crafters will be able to complete crafter-oriented Organization Tasks that ask for certain item(s) to be crafted and provided to the organization. Some of those quests will require the crafter to hunt the parts and ingredients himself, making it a mixed quest involving both combat and crafting.
 
And that bonus question that has been nagging everyone's mind for the past months - yes, you can craft items out of rats. But don’t expect to find rifles and armor in their bodies. We really don't want to give out the variety of rat uses, because we're rat lovers and we don't want their furry little race hitting extinction in the hands of greedy crafters!

Additionally, we want to wish all our community a safe and joyous holiday this week (and next, if you will be away). We'll be back next Monday to unwrap another Holiday Time Question of the Week. Until then, feel free to discuss the above information right here.

~ m.
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happyhour17
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« Reply #1 on: December 22, 2008, 01:34:50 AM »

I like rats.
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Devildog1
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« Reply #2 on: December 22, 2008, 01:36:32 AM »

That's ghood that at least a fighter can sell the schematic if he can't use it, thank you for making them tradeable!

And come I wants ta know what I can make outa rat parts! Pretty please!!!!
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Thatim
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« Reply #3 on: December 22, 2008, 01:46:15 AM »

Isn't it penalized?

I mean, if I am a superdupersnooper fighter for example, and I got high standings. I am able to buy the blueprints in mass, and sell them.


Ofcourse, if only 1 person is able to do so, it  is no big problem. But what if at a certain stage 20% of the community is able to get those blueprints?

Aren't they loosing their "epicness"?

Shouldn't you get a hefty faction penalty for it? So they remain special?



P.S: I hate rats.
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Maelstrom
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« Reply #4 on: December 22, 2008, 02:22:32 AM »

I wonder if being rewarded these Organization specific blueprints is a quest reward selection or if you purchase it from an accumulated point pool that you build up by doing these various 'deeds'.  It's good to see that these blueprints are physical items though.  This will encourage crafter - player deals.

I don't really know if you'd be able to sell them in mass.  If they're one time quest rewards then the answer is obvious.  If these blueprints for these exclusive technologies are rewarded based on faction points (or something similar), I imagine they'd be valued enough by the faction to be fairly costly.  Also, I'm sure the faction will offer other rewards as well... many of which may be more interesting to a fighter than a crafting blueprint.
« Last Edit: December 22, 2008, 02:24:57 AM by Maelstrom » Logged

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« Reply #5 on: December 22, 2008, 03:07:25 AM »

The more and more I hear about the use of blueprints makes me wonder how much differentiable (not the math >.< ) items will be.

-Fancy Quote From Moll-
...to provide crafters with the knowledge to modify existing technologies in new ways..
-End Fancy Quote-

So does this just amount to finding the best materials and switching handles out, or would this mean instead of using an energy cell, now that you have blueprints to a faction weapon, you can use faction weapon energy cells since you know how they go together?

With skills unlocking new things to build and blueprints unlocking things to build, I think it will be interesting at what gets released out upon the market.  I'm very curious as to how and if people will specialize and become known as the only people to be able to make so and so of an item.


Oh, and I shall make rat hats.  While they may not be good for rifles, they do make wonderful hats Cheesy

Really enjoying these crafter QoTW ( <3 crafting), thanks for everything.

And be safe as well.
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Tyrus Dark
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« Reply #6 on: December 22, 2008, 04:22:08 AM »

were people really not expecting those blueprints designs to not be re-sellable on the market?

I would have been astounded and disappointed if I couldn't actively trade technical schematics that I won from factional allegiance.

BTW: It appears from the words used in reference to getting them that you'll be buying them by choice from a factional "store" based on your reputation.  Makes more sense than other ways.


Also, I'm making a rifle out of rat bones. Calling it now.
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CursedSeishi
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« Reply #7 on: December 22, 2008, 05:35:08 AM »

were people really not expecting those blueprints designs to not be re-sellable on the market?

I would have been astounded and disappointed if I couldn't actively trade technical schematics that I won from factional allegiance.

BTW: It appears from the words used in reference to getting them that you'll be buying them by choice from a factional "store" based on your reputation.  Makes more sense than other ways.


Also, I'm making a rifle out of rat bones. Calling it now.

Heh, you can have your little ratbone rifle Tyrus, but I!? I shall wield a weapon too great for words, the might, the great, the omnipotent...
the RAT FLAIL!!!
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ghstwolf
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« Reply #8 on: December 22, 2008, 05:35:27 AM »

were people really not expecting those blueprints designs to not be re-sellable on the market?

I would have been astounded and disappointed if I couldn't actively trade technical schematics that I won from factional allegiance.

Yes and no.  Not much of a surprise, but I think it would be cool to get some 1-off designs that very few people could get.  Nothing overpowered, but still different.  I guess it doesn't matter if there are enough designs and they come with trade-offs, there'll still be plenty of 1-off equipment.


Quote
BTW: It appears from the words used in reference to getting them that you'll be buying them by choice from a factional "store" based on your reputation.  Makes more sense than other ways.

Also, I'm making a rifle out of rat bones. Calling it now.

Forget the store, I want to corrupt an NPC to help steal designs or hack 1 of their production/research computers.  Buying is ok and what I'm talking about is insanely difficult to put in (think of the AI required for a good NPC corruption system).  Really though, a store is probably the best way availible.

I'm setting to work on a plague, Rats are as good a place to start as anywhere else.
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Ael
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« Reply #9 on: December 22, 2008, 05:55:26 AM »

Crafters will be able to complete crafter-oriented Organization Tasks that ask for certain item(s) to be crafted and provided to the organization. Some of those quests will require the crafter to hunt the parts and ingredients himself, making it a mixed quest involving both combat and crafting.

So, I'll be forced to take up arms.  Kinda ruins a bit of the sandbox for those who don't want to become killers.

Hopefully, the items to be hunted drop normally (and not just to those people who have the quest).
That way I can buy them off the market.
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CursedSeishi
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« Reply #10 on: December 22, 2008, 06:14:46 AM »

Personally, I don't see much of a bad thing in making a crafter do a little work outside his or her comfort zone. It also said "some quests", not all of them. And so what if you have to kill something as a crafter? While other people are better skilled at killing crap easily, only you, the crafter, have the edge of making your own, custom gear for only the price of the mats, if any. I think that kind of balances it out.
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Tyrus Dark
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« Reply #11 on: December 22, 2008, 12:33:44 PM »

So, I'll be forced to take up arms.  Kinda ruins a bit of the sandbox for those who don't want to become killers.

Hopefully, the items to be hunted drop normally (and not just to those people who have the quest).
That way I can buy them off the market.
presumably you can reject the "some" of the quests that require the gathering via PvP, and do the straight construction ones.
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any factor or game mechanic based on random events or even perceived as outside of his control by the player that has a significant negative impact on his character and assets will eventually become a reason to quit
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« Reply #12 on: December 22, 2008, 01:31:22 PM »

dang, when I saw "with an extra bonus!" I so thought there was going to be a video or at least some more screenshots.

All well, maybe next week...

Edit: typo
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chiad
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« Reply #13 on: December 22, 2008, 08:13:12 PM »

Good news for fighters and bad news for rats be prepared to be exterminated *chuckles*
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« Reply #14 on: December 23, 2008, 12:53:42 AM »

*joins in chuckling with chizad* Most excellent news my dear friend
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