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(QOTW 10272008) A little more about bounties
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Topic: (QOTW 10272008) A little more about bounties (Read 13185 times)
Moll
Community Manager
Administrator
Posts: 1211
(QOTW 10272008) A little more about bounties
«
on:
October 27, 2008, 01:08:29 AM »
Hello!
Happy Monday everyone. Here's our question of the week - I know we've talked a little bit about bounties here and there, but as the question still seems to come up with regularity, we thought we'd discuss it a bit more here.
Anytime a character dies in Earthrise by the hands of some dastardly player-killer, a special object is going to be generated in his possession, called Death Report. On this little piece of electronic paper are the last blurry images of his killer taken directly from his watcher chip. Using this evidence, a player could visit a bounty terminal and announce a bounty against a specific player. When a bounty is announced, it becomes immediately available to all bounty hunters in the game - players, who have registered through paying a hefty fee to be known as bounty hunters and bring order to even risky places where no guards dare to thread. Bounty hunters are players who use their perfected player killing skills not to cause turmoil but rather bring justice and vengeance where needed. The bounty could be just that - a reason for bounty hunters to hunt him down with minimal repercussions. Or the player could invest money to create a monetary award and an additional incentive for the bounty hunters to do their job. Either way, the bounty becomes available to all bounty hunters not just one of them, and one vengeance kill will remove the bounty. This may sound unfair to some bounty hunters who may not be lucky to claim a specific kill, but all bounty hunters have access to all bounty hunts anytime so finding someone to kill for a good reason will never be easier. In the same time, for the victim it's open season - a true challenge to strive to survive in a world where a hunter could be stalking you from any corner. There will, of course, be many exceptions and limitations to avoid exploiting the bounty system - for example, party and guild members will not be able to bounty hunt each other, and we are experimenting with other limitations that will make it harder for friends to just bounty hunt each other for some good reason.
Enjoy, and watch your backs!
~ m.
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Magunnus
Honorary Citizen
Posts: 297
Re: (QOTW 10272008) A little more about bounties
«
Reply #1 on:
October 27, 2008, 01:35:37 AM »
So any kill allows for a bounty? Not just an 'illegal' high-sec kill? I'd be concerned that if one guild was at war with another, it could quickly get out of hand as each side enters bounties for whoever killed them that day, getting bounty hunters involved in a PvP war, even if it isn't a war that can be fought in high security areas (I'm reading 'minimal repercussions' to mean that bounty hunters don't have to worry, at least as much as normal players, about NPC security?)
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Zorky
Hero of Sal Vitas
Posts: 551
Deviation Origin
Re: (QOTW 10272008) A little more about bounties
«
Reply #2 on:
October 27, 2008, 01:52:25 AM »
Awesome news on bounty cant wait to see it in game
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Tourniquet
Newcomer
Posts: 48
Re: (QOTW 10272008) A little more about bounties
«
Reply #3 on:
October 27, 2008, 03:20:29 AM »
Quote from: Magunnus on October 27, 2008, 01:35:37 AM
So any kill allows for a bounty? Not just an 'illegal' high-sec kill? I'd be concerned that if one guild was at war with another, it could quickly get out of hand as each side enters bounties for whoever killed them that day, getting bounty hunters involved in a PvP war, even if it isn't a war that can be fought in high security areas (I'm reading 'minimal repercussions' to mean that bounty hunters don't have to worry, at least as much as normal players, about NPC security?)
Same doubts
And another add, if I see a player trying to kill another player can I prevent such act? Or will the possible PK after killed by me get a Bounty Report?
I see a player starting to attack another defenseless player, if I enter the fight and kill the player that 1st started the attack, will he get a Bounty Report against me?
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It's now or never.
postman
Honorary Citizen
Posts: 451
Personal Text
Re: (QOTW 10272008) A little more about bounties
«
Reply #4 on:
October 27, 2008, 04:00:53 AM »
THANK YOU SO SO SO MUCH!!!!!
ohh thats just really awsome and wonderful news! im just beside myself.
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Ael
Hero of Sal Vitas
Posts: 732
Re: (QOTW 10272008) A little more about bounties
«
Reply #5 on:
October 27, 2008, 05:14:49 AM »
Quote from: Moll on October 27, 2008, 01:08:29 AM
Anytime a character dies in Earthrise by the hands of some dastardly player-killer, a special object is going to be generated in his possession, called Death Report. On this little piece of electronic paper are the last blurry images of his killer taken directly from his watcher chip. Using this evidence, a player could visit a bounty terminal and announce a bounty against a specific player.
Ok, so if I never kill another player, I'm immune to bounties. Excellent.
Also, nothing was said about the bounty hunter being immune to guards for the bounty kill.
Hence, if the bounty hunter attacks someone with NPC guards nearby, I assume that they get the bounty (and then die a horrible death from the guards).
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Throwback
Honorary Citizen
Posts: 434
Defying evolution since 23.558 BC
Re: (QOTW 10272008) A little more about bounties
«
Reply #6 on:
October 27, 2008, 05:36:33 AM »
Yay for peaceful coexistence indeed, Ael. And yay for blocking guild members from bountyhunting each other, even though that might make matters way too safe for spy alts (unless they can quickly be expelled that is).
Some questions remain though.
What constitutes a "dastardly player-killer"? Will the watcher chip, as asked previously, make a death report on every PC, or just those who have been tagged "player killer" after a certain threshold of player kills?
What is the lore justification of this death report not being created when a human NPC offs you?
Do death reports accumulate? If you wake up on the fifth clone of your day, will you have four reports in your inventory that you can use at your leisure? Or will those extra reports be erased with each new death? Are they applicable only within a certain time frame before they become unuseable, or could I keep one Death Report for a year just in case I want to make somebody's life miserable later on? Are Death Reports insurable?
What are the systems in place that bounty hunters are indeed "bringing order to even risky places where no guards dare to thread"? How large is the Hefty Fee? How good will they have to be in which skills to be able to apply? What keeps griefers away from that position except Scout's Honor? Who bounty-hunts the bounty hunters?
And: will there be similar systems in place for other forms of player-against-player crime, especially on the battlegrounds of espionage, production, economics, and Leroyjenkinsism?
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Viptir
Honorary Citizen
Posts: 335
Re: (QOTW 10272008) A little more about bounties
«
Reply #7 on:
October 27, 2008, 05:46:22 AM »
Looks good so far, though I share the concerns others have stated. I also want to see how the mechanic for this system handles guild battles/sieges.
But really, Moll.....
Happy
Monday?!?! ....sicko.
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"Live as Brave Men..." ~Cicero
The Leprikhan
Model Citizen
Posts: 142
I'm on a boat
Re: (QOTW 10272008) A little more about bounties
«
Reply #8 on:
October 27, 2008, 05:53:45 AM »
I would assume that being a bounty hunter would not make you immune to bounties. That wouldn't go too well, obviously. Hopefully though, bounty hunters won't be able to go after players inside high security areas. Guards are supposed to keep the peace, and bounty hunters chasing players around is obviously not peaceful.
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Bronze
Citizen
Posts: 81
Re: (QOTW 10272008) A little more about bounties
«
Reply #9 on:
October 27, 2008, 06:29:33 AM »
This requires a system for guilds to declare war and ways to protect other players.
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ompgaming
Citizen
Posts: 70
Re: (QOTW 10272008) A little more about bounties
«
Reply #10 on:
October 27, 2008, 07:28:40 AM »
Some questions as well, but overall it sounds good.
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One Mad Penguin.
Above all else... never ever piss off the penguin!
Joker
Hero of Sal Vitas
Posts: 938
Patients is a virtue.
Re: (QOTW 10272008) A little more about bounties
«
Reply #11 on:
October 27, 2008, 12:07:25 PM »
I am really looking forward to being hunted! This news however is good and I was hoping it would be done this way. I am just wondering what are the other forms of limitations you guys are experimenting with that will make it harder for friends to kill each other for the bounty.
I really looking for a really well thought out bounty system. Also a very good hide and seek game.. Tho I don't think I will be hiding.
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Aldoe Nova
Newcomer
Posts: 38
Re: (QOTW 10272008) A little more about bounties
«
Reply #12 on:
October 27, 2008, 12:21:50 PM »
Sounds like a good idea. Hopefully you can implement this without to many ppl finding a way to exploit it.
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Cavadus
Hero of Sal Vitas
Posts: 1790
Wanna join my porg?
Re: (QOTW 10272008) A little more about bounties
«
Reply #13 on:
October 27, 2008, 12:32:20 PM »
I was really hoping the bounty system would need more than just killing a player under any circumstance to trigger it.
The minimum bounty price better be a lot.
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Cabbage King IV
Honorary Citizen
Posts: 276
Re: (QOTW 10272008) A little more about bounties
«
Reply #14 on:
October 27, 2008, 06:56:33 PM »
Quote from: Moll on October 27, 2008, 01:08:29 AM
The bounty could be just that - a reason for bounty hunters to hunt him down with minimal repercussions. Or the player could invest money to create a monetary award and an additional incentive for the bounty hunters to do their job.
I don't see any minimum bounty reward...
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"If anyone else has this problem please tell us your breed, sex and if you are wearing a robe or a thong." - Anarchy Online's Lead Designer, Means.
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