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September 02, 2010, 09:57:28 AM

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Question: How Many Servers?
Single - 427 (76.9%)
Multiple - 128 (23.1%)
Total Voters: 554

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Author Topic: Single server vs Multiple Server Epic Megathread (was: Single Server)  (Read 47152 times)
Batts
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« on: August 03, 2008, 02:07:28 AM »

just a poll to see if you would like to see a single server (ala eve) or multiple servers (like most mmo's). ive seen alot of discussion on it and i know the devs said they would decide based on beta, but id just like to see based off a poll what people would prefer

this poll is based off ideal conditions (ie; for a single server the world is large enough, can handle the load, etc)


(May 11: Changed topic name to incorporate the nature of the discussion better. ~ m.)
« Last Edit: May 11, 2009, 05:49:16 AM by Moll » Logged

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kordova
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« Reply #1 on: August 03, 2008, 02:48:33 AM »

Do we know how big Enterra is yet?  Kind of hard to decide without knowing that, but having only a finite amount of space tells me one server may be problematic.  Wink Sure it would be great to have everyone all on one server I just don't think it would be practical.
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Batts
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« Reply #2 on: August 03, 2008, 02:57:54 AM »

From the Log Vom dev chat: The island of Enterra is massive, and while some railroading will be available to ensure that players don't lose themselves in its scope, players will be able to travel hundreds of square miles of terrain.

so pretty large, compared to eve i dont know, but hundreds of square miles is probably big enough for some decent wars, if done right enough for a single server
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Acidbaron
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« Reply #3 on: August 03, 2008, 03:03:35 AM »

As Kordova says, Too many factors that are unknow. Numbers while they can give an imagine of how big it is, it can also give an incorrect image i remember that Age of Conan was big aswell when we first heard the size but in reality alot of that space was taken up but unacccesable terrains and such.


I can pretty much life with both choices aslong the servers won't become segregated and thus remain global/international.


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Batts
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« Reply #4 on: August 03, 2008, 03:12:53 AM »

agreed on the unknown factors part, but i think ill change my op a bit to say under ideal conditions.

my preference for a single server is that everybody who has played the game knows the story. if you mention band of brothers to an eve player you are pretty much going to get a long response from them on the war (good times, pity it has turned into a cold war lately) and how ccp gave em plans or how goonfleet is a menace to the game and bob is the only way to stop them. unity like that has made that game stand out in my mind, it just feels so epic
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Grendel
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« Reply #5 on: August 03, 2008, 03:47:55 AM »

My vote is with the single server.  Like the posts above, a single server adds to the 'epic' feel of the game. 

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kordova
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« Reply #6 on: August 03, 2008, 06:07:19 AM »

I don't doubt that one server would make the game feel more epic, but in a perfect world many things would be that awesome.

EVE has the advantage of being set in space. Space is effectively infinite for the purposes of a game, so no matter how many subscribers they ever get there is room for them all.  That's not the case in a world with finite boundaries. What must also be considered beyond just the finite boundaries is the finite resources. Competition for resources is good; total overpopulation and player saturation beyond what the world can support would be very bad. So my question is this; in a world of finite boundaries and resources, how do you balance for an uncapped number of players?
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Batts
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« Reply #7 on: August 03, 2008, 06:23:08 AM »

it is fairly easy in this type of setting. xy has it just right (though devs would probably add more fluff). looking on it right now im thinking of only one issue - the international lag. being that this is more twitch based, it could be a problem (wasn't so bad in eve since it was on a timer) though depending on fight length it might not be much of an issue
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kordova
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« Reply #8 on: August 03, 2008, 06:28:50 AM »


Oh look, we've found another island over there, which is easily to be reached using teleporters.

But how can we carry goods from the one to the other islands, as teleporters can't do that so far?

NEWSFLASH: Engineers invented new teleporters, now having the ability to teleport massive amounts of goods from A to B in no time.

I think you get the idea  Grin

Do crafters get to build the transporters for their guilds? If so, I'll /sign for this idea in a heartbeat. Cheesy
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Chibi
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« Reply #9 on: August 03, 2008, 06:51:29 AM »

Not to sound like a crasher on all the fun.... but as stupid as it sounds, I do hope it is backed up by or integrated into the story line/history if it is done like this on a one server world.  As personally I am a fan of in game/in world lore, even if I have never really had the chance or gotten into rp. (I mostly have done through and through PvP though I would like to try rp some day xD)

Because I've seen it done well in some games (Entropia Universe) and not so well in others (PlanetSide).  And the problem that many overlook is that it wouldn't be impossible either... just start a story line up while Masthead works on the new servers/land,  etc maybe with some events to perpetuate it and all would be gravy.

But if they can deliver the above... sign me up for the one server idea.  Because this just means more people to play with (or against ).
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Acidbaron
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« Reply #10 on: August 03, 2008, 07:18:26 AM »

Do crafters get to build the transporters for their guilds? If so, I'll /sign for this idea in a heartbeat. Cheesy

Yes hovercrafts are also player made, same goes for transport and combat mechs.
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Quamie
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« Reply #11 on: August 03, 2008, 07:30:52 AM »

agreed on the unknown factors part, but i think ill change my op a bit to say under ideal conditions.

my preference for a single server is that everybody who has played the game knows the story. if you mention band of brothers to an eve player you are pretty much going to get a long response from them on the war (good times, pity it has turned into a cold war lately) and how ccp gave em plans or how goonfleet is a menace to the game and bob is the only way to stop them. unity like that has made that game stand out in my mind, it just feels so epic

Agreed. If I had to choose, I would always go with a single server, games like EVE and AO have great communities. Smiley Obviously game design problems may prevent a single server however.

As was said above, its impossible to tell from descriptions how large a game will be. AoC was made to "sound" large, but in reality it was VERY small.

I also pray there aren't server restrictions based on region.
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kordova
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« Reply #12 on: August 03, 2008, 07:33:17 AM »

Yes hovercrafts are also player made, same goes for transport and combat mechs.

Yeah I know that, I got the impression that Xyleya was talking about an additional long-distance transport structure.
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Quamie
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« Reply #13 on: August 03, 2008, 07:48:46 AM »

Yeah I know that, I got the impression that Xyleya was talking about an additional long-distance transport structure.

He was just talking about how easy it is to expand a world, even one that is seemingly finite. Cheesy
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speCta
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« Reply #14 on: August 03, 2008, 08:01:25 AM »

One just has to consider the fact that while EVE may be one big world, the gameplay supports it being one big world. With any other type of gameplay however, and especially with FPS type games, latency plays a big part. In EVE, you click target, click whatever weapon you want to use, and it does it all server-side. Doesn't work like that in Earthrise unfortunately.


However - and this, I suppose, is a big however - if Masthead went and acquired, say, a priority 10GbE connection between USA and Europe, and somehow developed a server cluster infrastructure that was optimized in a way that allowed European players to log on a European node, and American players to log on an American node, and all the nodes then internally communicated via this fancy priority connection, and thus cutting the latency down a bit across the Atlantic, ... Then we might be talking.

... But that would be sort of expensive...

And as such, it'll always be "unfair" for whoever is on the wrong side of the lake, because they'll suffer from much higher latency. As for server hosting location... I don't think I've read anything official on this yet. Honest to all things holy, I hope they host the servers themselves, but if not, I do hope they don't host them in either Germany, Netherlands or USA. Talk about the worst places ever to put servers... -_-
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