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Author Topic: (QOTW 07072008) I'm in your thread, talking about looting  (Read 6421 times)
Moll
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« on: July 07, 2008, 08:10:43 AM »

Hi everybody!

This week we'll dive deep into the looting system of Earthrise. We were asked in this post, "Will your looting system have a complete physical loot system? I kill them they are dead on the ground I want their boots and their vest and belt." and here's our answer:


Earthrise will introduce a full loot system with several major protection mechanisms where players who come victorious in PvP combat can take everything their victim has, as long as their victim has not (a) insured the item; or (b) pays a sizable sum to retrieve an item from his corpse. This includes not only inventory but worn equipment as well, with the only exclusion of certain types of items that are specific to the PvE experience. While players can re-insure their protected items upon recreation of their next clone, insurance of new items can only be done at specific populated places throughout Enterra, not too few to make insurance spots unapproachable but also not too many to make it so widespread that anything is insured minutes after its acquisition. This creates interesting situations where players who acquire loot from other players but fail to protect it will often lose it minutes after in the hands of their own killer. Full loot is a double-edged sword and we want players to feel it as such, rather than as a tool in their own benefit.

However, even if your victim's equipment is insured, dedicated PvP players won't be left empty-handed. When a player kills another player, he receives monetary income, portion of the victim's insurance cost. So the killer will earn money from his victims even when he cannot take their items, he will receive money needed for insurance of his own items. This is a balancing feature for siege territory battlefields where within hours players may die multiple times and have their insurance fund depleted and themselves forced out of combat because they cannot take the risk of entering combat with no insured items.

And that's what we've got for this week. Tell us what you think in the thread below.
~ m.

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Tyrus Dark
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« Reply #1 on: July 07, 2008, 08:30:51 AM »

sounds great: only one thing

so, where does the gear end up?  An FFA looting system where uninsured gear is on the body is implied, is that correct?

and secondly, where does the gear go during the period where they can "rebuy" their equipment? Is it in limbo during that period or can you get it and then it will simply disappear from your inventory? How long is the period?
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« Reply #2 on: July 07, 2008, 01:06:15 PM »

Gonna be interesting to see how these outlaw guilds use this mechanic. 
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« Reply #3 on: July 07, 2008, 01:21:28 PM »

Interesting information, I'll be adding a 'looting' section under the general information tab in my thread. Smiley
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« Reply #4 on: July 07, 2008, 03:46:52 PM »

I think one of the main issues will be what proportion of the insurance money the victor gets to avoid a case where new players are targeted for easy cash.

Talking of money would the victor be able to loot money that the player holds on themselves, like looting a credit chip?
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« Reply #5 on: July 07, 2008, 09:25:12 PM »

To OP:

1. Who will be able to loot the corpse? Only the killer, or everybody?

2. How long will someone have time to retrieve items that were'nt uninsured?

To viake:

I would think that money is not physically available at all, but directly transferred to/from your bank-account. So no credit-sticks or whatever. This would also deny cash-loot-drops from NPCs, which is good imho.
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« Reply #6 on: July 08, 2008, 02:55:13 AM »

When you say PvE experience.  Are you saying like crafting tools, medkits if there are going to be any, repair kits also if there are going to be any, resources, etc..
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« Reply #7 on: July 08, 2008, 04:19:46 AM »

Hmm okay, good read.

Only I think the part about insurances in combination with the ability to buy back stolen items abit.. wierd?

Why do you want to insure, when you can buy back and vice versa?
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« Reply #8 on: July 08, 2008, 04:56:00 AM »

Why do you want to insure, when you can buy back and vice versa?

It's been stated that after death a player is presented with a window of opportunity to buy back their gear if they were uninsured.  This is much, much more expensive then just insuring your gear to begin with.

More about insurance here and here.
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« Reply #9 on: July 09, 2008, 04:13:06 AM »

I think one of the main things we all want to know is how the "buying back" will work.

Will it be a case of the killer not being able to loot for 30 seconds or so after the victim dies, during which time the victim chooses what to "buy back" or do the items "disappear" from the looters inventory when they are "bought back"?
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« Reply #10 on: July 09, 2008, 11:05:59 AM »

I think one of the main things we all want to know is how the "buying back" will work.

Will it be a case of the killer not being able to loot for 30 seconds or so after the victim dies, during which time the victim chooses what to "buy back" or do the items "disappear" from the looters inventory when they are "bought back"?

Good question!
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« Reply #11 on: July 10, 2008, 08:08:45 PM »

interesting, so from what i understand, we can loot the unisured items, and if the player can only insure in town, we can have all of the stuff hes gathered since going to a town? or can we buy insurance that covers our invent, even stuff we will loot after we set the insurance type?
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« Reply #12 on: July 10, 2008, 08:19:23 PM »

interesting, so from what i understand, we can loot the unisured items, and if the player can only insure in town, we can have all of the stuff hes gathered since going to a town? or can we buy insurance that covers our invent, even stuff we will loot after we set the insurance type?
the former + the option to buy back (at high cost) those items you haven't insured yet is my ideal scenario: anything else would be too protective IMO
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Tyrus Tenebros of Eve [CVA]

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« Reply #13 on: July 11, 2008, 04:07:42 AM »

As far as i know this was explained earlier (qotw 05052008)
So nothing new Wink
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« Reply #14 on: July 11, 2008, 04:21:22 AM »

I think one of the main things we all want to know is how the "buying back" will work.

Will it be a case of the killer not being able to loot for 30 seconds or so after the victim dies, during which time the victim chooses what to "buy back" or do the items "disappear" from the looters inventory when they are "bought back"?

yes... VERY good question!
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