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(QOTW 07072008) I'm in your thread, talking about looting
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Topic: (QOTW 07072008) I'm in your thread, talking about looting (Read 7822 times)
Moll
Community Manager
Administrator
Posts: 1211
(QOTW 07072008) I'm in your thread, talking about looting
«
on:
July 07, 2008, 08:10:43 AM »
Hi everybody!
This week we'll dive deep into the looting system of Earthrise. We were asked
in this post
, "Will your looting system have a complete physical loot system? I kill them they are dead on the ground I want their boots and their vest and belt." and here's our answer:
Earthrise will introduce a full loot system with several major protection mechanisms where players who come victorious in PvP combat can take everything their victim has, as long as their victim has not (a) insured the item; or (b) pays a sizable sum to retrieve an item from his corpse. This includes not only inventory but worn equipment as well, with the only exclusion of certain types of items that are specific to the PvE experience. While players can re-insure their protected items upon recreation of their next clone, insurance of new items can only be done at specific populated places throughout Enterra, not too few to make insurance spots unapproachable but also not too many to make it so widespread that anything is insured minutes after its acquisition. This creates interesting situations where players who acquire loot from other players but fail to protect it will often lose it minutes after in the hands of their own killer. Full loot is a double-edged sword and we want players to feel it as such, rather than as a tool in their own benefit.
However, even if your victim's equipment is insured, dedicated PvP players won't be left empty-handed. When a player kills another player, he receives monetary income, portion of the victim's insurance cost. So the killer will earn money from his victims even when he cannot take their items, he will receive money needed for insurance of his own items. This is a balancing feature for siege territory battlefields where within hours players may die multiple times and have their insurance fund depleted and themselves forced out of combat because they cannot take the risk of entering combat with no insured items.
And that's what we've got for this week. Tell us what you think in the thread below.
~ m.
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Tyrus Dark
Hero of Sal Vitas
Posts: 1178
Ace of Spades GL
Re: (QOTW 07072008) I'm in your thread, talking about looting
«
Reply #1 on:
July 07, 2008, 08:30:51 AM »
sounds great: only one thing
so, where does the gear end up? An FFA looting system where uninsured gear is on the body is implied, is that correct?
and secondly, where does the gear go during the period where they can "rebuy" their equipment? Is it in limbo during that period or can you get it and then it will simply disappear from your inventory? How long is the period?
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Tyrus Tenebros of Eve [CVA]
any factor or game mechanic based on random events or even perceived as outside of his control by the player that has a significant negative impact on his character and assets will eventually become a reason to quit
Setesh
Model Citizen
Posts: 175
Re: (QOTW 07072008) I'm in your thread, talking about looting
«
Reply #2 on:
July 07, 2008, 01:06:15 PM »
Gonna be interesting to see how these outlaw guilds use this mechanic.
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What was done to me created me. Its a basic principle of the universe.
Horizonz
Hero of Sal Vitas
Posts: 623
Bonus Points!
I'm in your thread, posting a reply!
«
Reply #3 on:
July 07, 2008, 01:21:28 PM »
Interesting information, I'll be adding a 'looting' section under the general information tab in my thread.
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Proud new member of the
47th Continoman Expeditionary Force
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viake
Citizen
Posts: 91
Re: (QOTW 07072008) I'm in your thread, talking about looting
«
Reply #4 on:
July 07, 2008, 03:46:52 PM »
I think one of the main issues will be what proportion of the insurance money the victor gets to avoid a case where new players are targeted for easy cash.
Talking of money would the victor be able to loot money that the player holds on themselves, like looting a credit chip?
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Viake
Founder of FCORP in SWG
Playing: LOTRO
Played: SWG, Vanguard, AO, Eve
Joker
Hero of Sal Vitas
Posts: 938
Patients is a virtue.
Re: (QOTW 07072008) I'm in your thread, talking about looting
«
Reply #5 on:
July 08, 2008, 02:55:13 AM »
When you say PvE experience. Are you saying like crafting tools, medkits if there are going to be any, repair kits also if there are going to be any, resources, etc..
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Thatim
Honorary Citizen
Posts: 422
Re: (QOTW 07072008) I'm in your thread, talking about looting
«
Reply #6 on:
July 08, 2008, 04:19:46 AM »
Hmm okay, good read.
Only I think the part about insurances in combination with the ability to buy back stolen items abit.. wierd?
Why do you want to insure, when you can buy back and vice versa?
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Cavadus
Hero of Sal Vitas
Posts: 1790
Wanna join my porg?
Re: (QOTW 07072008) I'm in your thread, talking about looting
«
Reply #7 on:
July 08, 2008, 04:56:00 AM »
Quote from: Thatim on July 08, 2008, 04:19:46 AM
Why do you want to insure, when you can buy back and vice versa?
It's been stated that after death a player is presented with a window of opportunity to buy back their gear if they were uninsured. This is much, much more expensive then just insuring your gear to begin with.
More about insurance
here
and
here
.
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Melkior
Hero of Sal Vitas
Posts: 864
N.E.R.F. - It's what's for breakfast!
Re: (QOTW 07072008) I'm in your thread, talking about looting
«
Reply #8 on:
July 09, 2008, 04:13:06 AM »
I think one of the main things we all want to know is how the "buying back" will work.
Will it be a case of the killer not being able to loot for 30 seconds or so after the victim dies, during which time the victim chooses what to "buy back" or do the items "disappear" from the looters inventory when they are "bought back"?
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Horizonz
Hero of Sal Vitas
Posts: 623
Bonus Points!
Re: (QOTW 07072008) I'm in your thread, talking about looting
«
Reply #9 on:
July 09, 2008, 11:05:59 AM »
Quote from: Melkior on July 09, 2008, 04:13:06 AM
I think one of the main things we all want to know is how the "buying back" will work.
Will it be a case of the killer not being able to loot for 30 seconds or so after the victim dies, during which time the victim chooses what to "buy back" or do the items "disappear" from the looters inventory when they are "bought back"?
Good question!
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Ouzi
Honorary Citizen
Posts: 359
Re: (QOTW 07072008) I'm in your thread, talking about looting
«
Reply #10 on:
July 10, 2008, 08:08:45 PM »
interesting, so from what i understand, we can loot the unisured items, and if the player can only insure in town, we can have all of the stuff hes gathered since going to a town? or can we buy insurance that covers our invent, even stuff we will loot after we set the insurance type?
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Tyrus Dark
Hero of Sal Vitas
Posts: 1178
Ace of Spades GL
Re: (QOTW 07072008) I'm in your thread, talking about looting
«
Reply #11 on:
July 10, 2008, 08:19:23 PM »
Quote from: Ouzi on July 10, 2008, 08:08:45 PM
interesting, so from what i understand, we can loot the unisured items, and if the player can only insure in town, we can have all of the stuff hes gathered since going to a town? or can we buy insurance that covers our invent, even stuff we will loot after we set the insurance type?
the former + the option to buy back (at high cost) those items you haven't insured yet is my ideal scenario: anything else would be too protective IMO
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Tyrus Tenebros of Eve [CVA]
any factor or game mechanic based on random events or even perceived as outside of his control by the player that has a significant negative impact on his character and assets will eventually become a reason to quit
Necris
Citizen
Posts: 57
Who needs reality, when there's MMORPG
Re: (QOTW 07072008) I'm in your thread, talking about looting
«
Reply #12 on:
July 11, 2008, 04:07:42 AM »
As far as i know this was explained earlier (qotw 05052008)
So nothing new
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Ouzi
Honorary Citizen
Posts: 359
Re: (QOTW 07072008) I'm in your thread, talking about looting
«
Reply #13 on:
July 11, 2008, 04:21:22 AM »
Quote from: Melkior on July 09, 2008, 04:13:06 AM
I think one of the main things we all want to know is how the "buying back" will work.
Will it be a case of the killer not being able to loot for 30 seconds or so after the victim dies, during which time the victim chooses what to "buy back" or do the items "disappear" from the looters inventory when they are "bought back"?
yes... VERY good question!
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Devildog1
Model Citizen
Posts: 230
I'm here for the beer! Have you seen my pants?!
Re: (QOTW 07072008) I'm in your thread, talking about looting
«
Reply #14 on:
July 13, 2008, 11:48:02 PM »
Good QOTW answer but it also has raised more questions than it has answered. All the questions asked from this thread are very good.
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